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The Legend Of Dragoon Codes -

Hint: Saving Dragoon power:
Try save your Dragoon power for the Bosses.

Hint: More healing per turn:
Equip the Dragon Helm together with the Therapy Ring. The Dragon Helmet increases your maximum HP by 50% and the Therapy Ring restores your HP each turn by 10%.

Hint: Healed without any item:
Run into a battle. Kill all the enemies except for one of your choice -- it is better to keep the weaker enemy for the end). Just guard yourself until you are fully healed.

Run into an enemy that uses a physical attack barrier. Then, guard as many times as needed to get healed.

Hint: Easy Healing Rains:
You can get as many Healing Rains as needed on disc 1 for only 600 coins each. Go to the mini-game place in Lohnda and talk to the man who sells tickets. Keep asking his for 10 tickets until you have 60. Then, talk to him again but ask him to exchange tickets for prizes. Select "Healing Rain". You can do this as many times as needed, as you have 600 coins.

Hint: Easy Recovery Balls:
In the Death Frontier, fight the Cactuses that dot the landscape. When you defeat them, more often then not they will give you a Recovery Ball or two. The Cacti close the wall near the passage to second area (before the first oasis) is guaranteed to five a free Recovery Ball.

Hint: Restoring status:
If someone is petrified, you cannot use him/her and transform into a Dragoon in order to heal the status. Instead, make sure you always have everyone with Maximum SP and are alive. When there is someone that cannot move (make a turn), just use the "Special" command and the bad status will be healed.

Hint: Restore HP and MP:
If you are hurt, stay in the hotel. It will refill your HP and MP.

Hint: More MP:
If you have a character with strong magic abilities but not enough MP, equip the Magic Hat. It gives you 50% more MP.

Hint: Switching additions:
Do not switch additions all the time,. You can get the one you are on a lot stronger and with more SP.

Hint: Final addition:
To get the final addition for all characters except Miranda and Shana, master the previous ones. You will then get their 7-hit master combo. Most of them gain SP of over 100 and damage over 400 %.

Hint: Hitting additions easier:
The key to landing your combos from additions is immediately pressing X when the box turns gray. If you do, it will make it a perfect shot and you can do more damage to your opponents. If you are too slow, you will do less damage. Also, stick with an addition that you can learn, such as Dart's Volcano attack. If you need practice hitting the combos and learning the additions, try to encounter enemies in older areas of the game which will you an advantage over them.

Hint: Easy way to master additions:
Go to the Forest near Seles. Go to the area where the Merchant was located (with small rabbit-like creatures) and just run around. The battles happeyour team, with a Speed Up and Magic Sig Stone. Go to the areas where you find the Blue Bird (1000 experience), Oopart (600 gold and Spirit Potion), or Yellow Bird (300 gold); depending on which one you want -- Blue Birds can help the entire team. Use Shana/Miranda to hit the special creature, and have the other members use the Sig Stone and Speed Up on Shana/Miranda. Hopefully you will kill it. To get the easy dragoon levels, keep hunting the creatures. You do not have to kill all of them -- just hit it before it runs off. Shana will get 50 SP for each hit if she is level 1, and 70 SP if she is level 2. With the Sig Stone, it will take about five hits to kill one. Keep hunting until Shana/Miranda gains the desired Dragoon level. You can use Miranda after going through the desert and the Hidden City; Charle will teleport you to the Home of the Giganto, where the Blue Birds are kept.

Hint: Easy money:
Keep playing the Chef aboard the ship to get as much money as needed.

Hint: Predicting monster battles:
Press R1 anywhere but on the world map to turn on the arrows above your head and on the exits. Watch the arrow above your head. It will change colors, indicating when a monster battle is about to happen.
Green: Plenty of time until battle.
Yellow: A little time left.
Red: Monster battle very soon.
Hint: Maximum percentage on items:
Some of the items allow you to determine their strength by pressing X button. If you have a controller with a turbo feature, enable it and hold X. You will get to the maximum percentage, which is 270%.

Hint: Dart's Soul Eater weapon:
You may not like the amount of HP you lose when you block when you have the Soul Eater equipped. Well to avoid this, equip the Therapy Ring so that you recover what you lost.

Hint: Special weapon:
When you have three characters with a Dragoon Spirit, get into random battles and keep fighting until each of them is at a level 5 "SP" level. A Ying Yang symbol should appear to the far right of the battle menu. Highlight it and press X. It will turn your entire party into Dragoons and the person who uses the special will have a sort of ultimate wargod addition. When you attack, it goes through the entire attack without having to press any buttons. This works especially well in Boss battles. Note: This chance does not happen often -- save the special and do not waste it in a random battle.

Just get your maximum Dragoon Spirit up to full (it does not matter if it is below 5). You should see a new symbol. Highlight it and press X.

Hint: Faster Kongol:
Equip Kongol with the Bandits Shoes and his speed will increase from 30 to 50, making him just as fast as Dart. His higher defense and attack, not to mention less hits with additions, will make him a suitable character for anybody to use.

Hint: Kongol's Dragoon Spirit:
Kongol's Dragoon Spirit can be easily overlooked. In Disc 2, immediately after you get Kongol, instead of going back to Fletz go south to Serdio. When on the map of Serdio, go to Lohan, the commercial town. Find the man who gave you the water bottle/jar. He will be selling a strange stone which is actually Kongol's Dragoon Spirit. Talk to him and Kongol will appear. He will hold the stone and it will glow. The man then sells it for 1000G (Rose will get mad). This is the only way to get Kongol's Dragoon Spirit.

Hint: Ultimate Wargod:
You can buy an Ultimate Wargod in Lohan. It makes your additions perform perfectly without any penalty. It may cost 10,000, which may be very hard to get at this point in the game. However, it makes battles much easier and your Dragoons will still level up.

Hint: Easy additions for Dart and Rose:
Choose the addition you want to master immediately before you battle Michael, the black dragon. Since Michael cannot be hurt unless you hit the weak point, you can keep attacking his armor without harming him. This allows you to use your addition until it is at maximum. This also can be done with Pots and Blue Birds, but they run away.

Hint: Easy addition for Haschel:
On Disc 3, go to Vellweb where you fight the four Dragoon Spirits. You will know when you are there when you meet Shirley again. Equip Haschel with the Ultimate Wargod ring and run around until you find a monster called Maximum Volt. Make sure you have the addition highlighted that you want Haschel to learn. Keep attacking this monster with Haschel only. Haschel deals 0 damage to this monster, so you can keep attacking it as many times as needed. Do not attack this monster with another character. Use guard every time on your other two characters and keep attacking with Haschel. Heal Haschel when his hit points get low. You can also use Speed Up on Haschel to make the process a little quicker. If you need all 99 points for his addition, you do not have to count how many times you have attacked the monster -- if you have to heal Haschel three times because his hit points are low, then you are close to filling his addition. You can get some Healing Fog potions from the merchant brothers in the area to the right of the save point. Once you have met and talked to Shirley, she will become a recovery point if your party needs healing. It takes a long time, but you can level Haschel up with no problem and get all of his additions and magic.

Hint: Defeating Danton:
When you fight Danton in the Heroes Competition and he drops his mallet and says "Make my day, Kiddo", use this as an opportunity to heal yourself If you are low on health. Keep pressing Guard button to get health back. Do not try to attack, as he will toss you to the floor.

Hint: Defeating: Doel:
Go to Lohan before heading to Black Castle. Buy 10 Healing Potions and about 5 Magic Potions. Make your way to where you fight Kongol. only use Healing Potions when you are low (in the red zone), and pound him into the ground. For Doel, use Dart, Hashel, and Albert. Have them hack away at Doel in his regular form. Do not heal after fighting Kongol, unless in the red zone,. If you are good enough, have Lavitz cast Rose Storm. If not, have items that can shields for physical and magical defense. He will go into Dragoon form. Start attacking him immediately. After Rose Storm runs out, use a Magic Potion and use it again. If Albert dies, do not worry about reviving him. Just attack until Hashel and Drat are in the red, then heal them and repeat the process. If you have no healing potions and Dart is in red, Doel will direct his attacks at Dart. Only defend with Dart and attack with Hashel until he dies.

Hint: Defeating Frugel:
To defeat Frugel for the second time, use Dart, Lavitz, and Rose. Then, use Rose's special. Only attack Frugel (his partners will run away). After defeating Frugel, Lloyd will appear and kill Lavitz.

To defeat Frugel for the second time, have Rose use Demon's Gate to get rid of Frugel's partners. Then, keep using Dragoon magic and attacks.

Hint: Defeating Grand Stone:
When you become Dragoon against Grand Stone (the Boss of the Forbidden Land), he counters with the Dragon Block Staff. Before the battle, get into as many random battles as needed to drain your SP to less than 200. Then, for the duration of the battle with Grand Stone, only go Dragoon when you have less than 200 SP. This way, you will revert back to normal immediately after your Dragoon Attack or Magic. Grand Stone will not be able to counter with the Dragon Block Staff because you will not be a Dragoon at the time. You can also use this trick against Lloyd (But not the Divine Dragon).

First, defeat the Virage to level up. Then, set Madness Hero to Dart and keep fighting all the monsters near the pink healing seal. Whenever your HP is low, just heal in the seal. Keep using Madness Hero until it is on level 5 and you should gain 206 SP per addition. Keep doing this until you level up your Dragoon to level 5.You should then learn Red-Eye Dragon to summon a dragon. When you learn it. go fight Grand Stone. Start on Dart's turn and transform immediately. Once you are a Dragoon, use The Red-Eye Dragon. It should peel off about 650 damage off Grand Stone. Note: Do not turn Dragoon unless you only have the SP meter for one turn with Dragoon, so he cannot use Dragon Block Staff. If you have your SP meter on 3, 4, or 5, he will use the Dragon Block Staff then use a magical attack that will put about a 1500 damage dent in you. Wait until the Dragon Block Staff wears off and turn Dragoon with Kongol. Use his Dragoon attack at maximum. It should do about 500 damage. Keep attacking with regular additions until the Dragon Block Staff wears off and repeat the process.

Hint: Defeating Kongol:
Use any Ice element attack, such as Spear Frost. Ice is Kongol's weakness when he is not on your team. This is useful when you battle him the second time as you need to save Dragoon power for defeating Doel. Do not Dragoon on Doel's battle until he Dragoons, since he will get his health back.

Hint: Defeating Lenus:
Make sure you have Rose, Dart, and Albert in your party at full heath, full SP, and are at least level 20. Also have at least 4 Healing Breezes, 8 Healing Potions, and 3 Angel Prayers. This is a difficult battle and Lenus can sometimes attack four times in a row. She also has a lot of attacks that hit all your characters. When you start the battle, have Dart or Rose as your first fighter. Since all your characters are at full SP, have the "Special" option available. Use it and fight until one changes back. Use Magic attacks and if you run out of MP, use Physical attacks. You cannot risk messing up Additions in this battle. Afterwards, use the one who changed back to throw items and use Angel Prayer and so forth. Eventually after the "Special" option is over you will leave with a win if you used your items and attacks wisely.

Defeating Lenus and the sea dragon at the same time is very easy. Make sure that Dart and Rose both can do a Dragon attack. Equip them and Kongol. Have one of them do a special, use Dragoon attack with Kongol, and use Dart's and Rose's Dragon moves. Then, use their magic until it runs out. As soon as they are out of Dragoon power, use additions.

Hint: Defeating Lloyd:
Equip an item that prevents you from dying instantly, such as the Talisman. Transform into a Dragoon and his instant death attack will not kill you. Keep in mind that he will use his Dome attack -- do not transform everyone into a Dragoon, unless you are using Miranda.

Note: This trick requires a controller with a turbo feature. Equip yourself with a Suns Rhapsody or two, have Rose and Meru in your party, and have lots of throwing items such as Dark Mist, Thunderbolt, Burnout, etc. Make sure everybody has enough Spirit Points so that they can only turn into Dragoon once. Have Dart know the technique Final Burst and make his addition Volcano. Set the turbo feature of the controller to X and hold that button using throwing items. Do this, use Freezing Ring and Astral Drain with Meru and Rose, and Guard occasionally, and he should be easier to defeat than the Divine Dragon.

Hint: Defeating the second Virage Boss:
Wait until it uses up its ten lives. Just make sure all your characters have a high HP before its final attack, which does a lot of damage.

You will have to fight a stronger Virage Boss in the Gravity Breakdown Valley . Take out his left hand (the hand on the right side of the screen) first and he will not be able to do his instant death attack until it returns. After you take out his left hand, concentrate on his head. If his hand comes back, destroy it again. You will win the battle after doing 1,600 damage to his head. The following is a list of how much health each part of has:
Head:1600 HP
Left Arm: 320 HP
Right Arm: 320 HP
Body: 600 HP
First, destroy its left arm (on the right side of the screen) so that it cannot perform its instant death move. Next, attack its body so that it cannot move forward, so that when the left arm does return, it cannot be used. Finally, attack its head. This may take some time, but it saves health and Angel's Prayers.
Hint: Defeating either Virage:
For a quicker battle with both Virages, kill the head and the battle will be over.

Hint: Defeating The Dead Captain and 4 Dead Knights:
When you get to the end of the Ghost Ship, you have to defeat the Dead captain of the ship and the 4 Dead Knights. However, if you kill one of them after a certain amount of time they will come back to life with full health. Get all of the Knights and the Captain to a red health meter. Once they are low enough, use either Dart's Explosion ability or Kongol's Grand Stream and Meteor Strike magic abilities. Also, if you have any of your Dragoon Spirts to level 5 you can use their Dragon ability to make sure they are defeated.

Get the leader (center of back row) into the red and the rest in the yellow. Use Shana's Star Children, which will do about 350 to 400 damage to each.

Hint: Defeating the Divine Dragon:
A controller with an auto-fire (at least 260%) feature is required for this trick. Have Rose and Meru in your party. Equip Meru with the Therapy Ring. Equip Rose with something to raise her magic att. Equip Dart as desired. Stock up on Spark Nets. Get to the Divine Dragon, but do not turn into a Dragoon. When it is Meru or Rose's turn, use a Spark Net and turn on the auto-fire feature. Attack Divine Dragon, not the Divine Ball or Cannon. Use Additions for Dart.

You should have Dart, Haschel, and P. Albert and the following additions: Madness Hero level 5, Hex Hammer level 1 or 2, and Flower Storm level 3 to 5. When you enter the battle, kill his cannon, as it shoots a strong attack. Next, kill the ball. When your party gets weak have Dart use a Healing Breeze. Keep Albert and Haschel attack the parts massively. Only use them to heal if they really need it and only have Dart attack when you do not need healing. It also helps if you have the following accessories equipped: Bandits Ring (Albert), Attack Badge (Dart) and Therapy Ring (Haschel). Never use Dragoons in this battle because of the D. Block Staff -- it weakens you badly and one very good attack from the Divine Dragon will kill you.

Hint: Defeating the Dragon Block Staff Boss:
You actually can Dragoon when you are trying to defeat this weird monster. Make sure you can only Dragoon for one turn then build it up again -- you can only Dragoon for one round. The best party to use is Dart, Rose, and Albert.

Hint: Defeating Jiku (Melbu Frama in Zeig's body):
This is not a hard battle, but you cannot use Dart's Dragoon Spirit. Just concentrate on using additions. If you have the Red Eye Dragon Armor equipped on Dart, Jiku will not be able to do much damage when he uses moves such as Final Burst and other magic attacks. All Jiku will use is the Dragoon's Magic and normal attacks. After dealing about 10,000 damage or more to Jiku, he will die and reveal himself as Melbu Frama.

Hint: Defeating Melbu Frama (final Boss):
Melbu Frama has three different forms. Use the following steps to defeat all the forms.
Stage 1
In the first part of fighting Melbu Frama, you will notice that he has four tentacles. Take them out so that he cannot keep doing a lot of damage. Next, concentrate on Melbu Frama himself. Try and keep hitting your additions attacks. If you have Miranda on your team, use her Dragoon magic to heal you team. If necessary, transform into one of your Dragoons (Kongol is suggested). Do not use Dart's Divine Dragoon Spirit just yet. Keep using Miranda to deal some damage and heal. If you have Kongol's Gold Dragon Magic Move (he will learn it at Dragoon level 5) you can use it, but it will not do too much damage. After dealing a large amount of damage (about 10,000 or more) he first stage will die. His health meter will not turn yellow or red. An intermission sequence will begin.

Stage 2
The next battle is during the fourth generation. This battle is a little tougher than the first. You will notice that his health is now in yellow. Do the same as the first battle, but this time use Miranda to do a little damage and guard when her health gets low. Use her to heal the others when necessary. Once again do not use Dart's Divine Dragoon Spirit yet. Keep using additions to lower his health. Later on, he will pull a member of your team in himself. After about five moves, he will throw him at one of your characters which will do a lot of damage to both. He will also use annoying exploding balls that will cause great damage. After doing another 10,000 damage or more, he will go to his next stage. Once again, his energy will not go to red. Once this stage is over, another intermission of the fifth generation will occur.

Stage 3
The final battle is during the sixth generation. It is time to use Dart's Divine Dragoon Spirit. Once he transforms, use his second magic attack twice (if you have enough MP). The magic attack uses 50 MP, and so does the first. After using all of your MP, use Dart's attack. If you get perfect, you will see his move with the Divine Dragoon Spirit (which can do a lot of damage). If he is not dead after using all of Dart's Dragoon power, use your additions and Miranda to heal if necessary. After you defeat Melbu Frama, you will see Dart re-transform into the Divine Dragoon to deliver the final blow.

Equip Dart with a fully maxed Crush Dance. Use Crush dance, then use your Dragoon, then Crush Dance and repeat until he uses the Dragon Block Staff. Then, guard with Dart. This works for all additions that give you 100 SP.
Hint: Defeating single enemies:
Instead of using Albert's dragon use Gaspless on single enemies. If there are a lot of enemies, use the Jade Dragon.

Hint: Defeating Bosses on Disc 1:
Once you get Rose on Disc 1, you will notice that her attack as a Dragoon is dramatically higher than the others. Mainly during Boss battles, just have Rose use her special so she can get a perfect addition. Also, it is much higher than the other Dragoon attacks.

Hint: Defeating Bosses:
If you know a nearby merchant and the element of your next Boss, buy the opposite item element for that Boss. The more you buy, the better chances you have of surviving.

Hint: Building strong characters:
Most of the cheats or hints on this games lack what is truly important: high levels for the characters. Even if you have the best tricks ever, you are still going have problems finishing the game. First, you have to level up your additions as soon as you get them. This is a long process, but it is worth it. Also, by doing so, you will gain experience and make yourself more powerful. For example, start a new game and stay in the forest at the beginning, before going to Hellena. It is possible to get Dart's Double Slash, Volcano and Burning Rush each at 99, level 5 and Dart to level 10 with $3000. Also, make sure all your characters' weaknesses are covered. Meru is strong on magic, but is weak with physical attacks and defense. Go get her the Legend Armor and Giganto Ring or Attack Badge so she can hit a little harder. Dart and Rose are both well-rounded, so get them at a high enough level, learn well their most powerful additions and strengthen their defense or equip them with something good (such as the Phantom Shield, Mage Ring, Ultimate Wargod, Bandit's/Dancer's ring, etc.). Haschel and Albert are both very strong and have difficult additions to master. Either give them good armor and an Ultimate Wargod or equip them with Guard Badges or something to help their magic. Kongol is your strongest character. Equip him with the Bandit's Shoes, Legend Casque, Bandit's Ring and Giganto Armor. This way, he will be almost invincible, and because he hits so hard, he needs no magic. Miranda/Shana has very high magic, with extremely weak physical attack and defense. Do not plan on attacking with her, as she will die quickly. Keep her for Boss battles that you cannot afford to lose, and you want to do the special. She will be able to heal every one, and if you have Kongol, he hits for two. Finally, when you get valuable items such as Pendamonium and Sachet, you do not really need them. Sell them for $200. You can also sell any item you get but are not planning on using.

Buy the Legend Of Casque in Lohan and put it on Dart. This creates a powerful spell caster that can even wipe out the Divine Dragon.

Hint: Dart's ghost:
When you find the real Emille at the Twin Towers of Fletz, walk around the guard who is at the main entrance to the castle (without talking to him). Leave and reenter the castle. Emille will walk through the guard, and he in turn will fall through Dart.

Hint: Blue Birds:
In between the "Valley Of Corrupt Gravity" and "The Home Of The Gingantos" are Blue Birds. These birds are extremely hard to kill because each attack you deal only gives takes 1 HP. These birds also run away frequently and always reduce your HP by 10 percent each time you attack. If you are lucky to beat one of these birds, you will be rewarded with 1000 exp.

To destroy a Blue Bird easily, throw a Sactel at it. It will take 10% damage of off it and will be destroyed. The Blue Bird is located between "Home Of Gigantos" and the "Valley Of Corrupt Gravity". The Sactel is a non-element item.

Hint: Healing:
The following trick allows you to heal without a Mind or Body Purifieron stock. Later on in the game when you have Dragoon Spirits, turn Dragoon and the status will be gone.

Hint: Stronger magic item:
Note: A controller with a turbo feature is required for this trick. When using a magic item that requires you press X, enable the turbo for that button and your attack will be much stronger.

Hint: Sachets:
Get extra Sachets from home of Gigantoes by fighting the piggys. Note: It takes awhile for them to drop one. Rainbow Birds can be instantly killed by a Sachet for an easy 3000 experience points, and sometimes a Rainbow Dress.

Hint: Temple traps:
When you are in the temple looking for the Dragoni plant to save Shana on Disc 1, there are several traps set to delay you progress. The first is a number combination -- the combo is 352. Almost directly after that are two statues that must be turned in the correct direction to allow you to reach the top of the stairs. There statues are gold and stone. Leave the gold statue facing the front and turn the stone statue to the left. As soon as this is done, you can run up the stairs to find help for Shana.

Hint: Summon Dragons:
Get At least 20,000 Spirit Points for any character and you will be able to summon dragons.

To summon dragons when you are a dragoon, get your dragoon level to 5.

Hint: Free water bottle:
When you reach the town of Lohan, you must save Shana. To do this you will need to get a bottle to hold water. After speaking with Dabas, go down the stairs to reach the ground level of the town. When you do this, a merchant will get your attention. He has a bottle, but wants to sell it for an amazingly high price. Keep telling him to take down the price he will eventually offer it for 100g. Select the second choice of "..." and the merchant will give you the bottle for free.

Hint: Bridge over the fast river:
After you save Shana on Disc 1 from Hellana, you need to go to the prairies. You will end up in a shed and will hear about Dart's past. If you saw the river that is too fast to cross already, leave the shed and go to the top of the screen to get to the cliff. The party will decide that the tree can be used as a bridge, but they have nothing to cut it down. Return to the shed, and grab the ax. Go back to the tree and cut it down. The tree well fall the wrong way. However, go to the fast river and the log will floating down, creating a perfect bridge.

Hint: Robots do not chase you in Zenebatos:
First, get hit by a guard and get teleported to jail. Talk to the man outside the jail to find out the law number. Then, go to the law making area and amend that law. Next, go the law factory and finally the law launcher to enforce the law. There are several laws you can change, two of which must be changed to advance the story.

On the Disc 4, in Zenebatos, you have to follow the path of going from the Legislation Hall, to the Law Factory, and then finally to the Law Launcher to revise certain laws so you can pass to Death City Mayfil. On the way to the three areas, more likely than not you will be caught and taken to jail. To prevent this, make it to the Legislation Hall one of the times. When asked what the law number is, give them the series 6, 5, 9 in that order. It is the law that says any human or wingly spotted should be taken to jail. After getting the Legislation Hall portion, follow through with the Law Factory, then Law Launcher. After the launcher, the droids patrolling the area will now standing still, no matter how close to them you are.

Hint: Golden Dragoon armor:
After defeating Indora (Kongol's brother) with Kongol, go to the opening at the back of the room. When in the room, go to the switch and press X to open it. When the door is opened, you will get the Golden Dragoon Armor for Kongol, which prevents damage from Earth-based attacks.

Hint: Pandemonium:
Pandemonium is a reusable item found in Hellena Prison, the second time you go there. When used, minor enemy only attack one ally three turns (repeat).

Hint: Material Shield:
The Material Shield is located just right of the entrance to Doel's Chambers on Disc 1. The box it is in is hidden behind the pillar at the top of the ramp, just after you fight Kongol for the second time. The Material Shield protects one character from physical attacks for three turns and is a reusable item.

Hint: Hidden Quest:
On Disc 3 after you defeat Lloyd and acquire the three moon objects, return to the area with the save point and take a ride on the teleport pad on the right side of the screen. After playing around with the different teleport pad combinations you will eventually arrive at a spot where you meet a hologram-type image of an old wizard from the Dragon Campaign. After more playing around with the teleport pads you will arrive at a room with three doors and crumbling stone paths to a cone shaped stone island floating in the center of the room. Get to it and the island will fall. You will end up in a basement chamber where you will actually battle the 11,000 year old wizard. Most of the Winglie's magic has withered with time, but not this wizard. He will bombard you with powerful magical attacks (sometimes three in one turn). If your levels are high, then he should not be too much of a problem.

Hint: Secret shop:
Before you enter the Black Castle in Kazas to defeat Doel, when you first enter the town you will see a line of arrows (if you have the pointers on). You will see a yellow pointer. Go into that healing hospital and go up to the very top. You will find an old man with a healing business. Do not heal yourself. Instead, go up to the desk and speak to him. He was say "Don't tell the soldiers". The items are weak but may be able to help at least one of your party members.

Hint: Finishing the storyline:
After you reach Disc 2, it is possible to go back to all the places that you visited in Disc 1. Not only do you get to see how things have changed, you can to finish some storylines that were brought up in that disc. For example, go to the Dark Castle Town, and see what the great commander under Dole is up to, or Check on Lavits's mother.

Hint: Finding Stardusts:
Check all piles/tables/shelves in houses and towns. Most of the houses will have at least one Stardust hidden somewhere. For example, in the well near Lavitz's house, at King Albert's castle in the lower area (search the furnace), and on the boat under the fountain (where you give the man the good spirits -- get off the boat and search the back of the little house).

Hint: Stardust locations:
1. Seles: Tombstone.
2. Bale: Well in front of Lavitz's house.
3. Bale: Go under the castle and turn the valve, then give the drunk man below Bale the Spirits you bought. You are now riding a boat in a "mini-tour of Bale". When you are prompted to leave the boat, leave and then go to the top of the room for the Stardust.
4. Bale: Weapon Shop.
5. Bale: Kitchen of Lavitz's house.
6. Indels Castle: Fireplace at the basement.
7. Indels Castle: Upper left area of second floor, just before the King's chamber.
8. Marshlands: Search in the are full of dead Basil soldiers.
9. Hoax: Upper house, fireplace.
10. Hoax: After defeating Kongol, search in Kaiser's meeting room.
11. Lohan: Entrance of town, barrels.
12. Lohan: Library, press X when prompted on lower bookcase, secret passage to Stardust.
13. Lohan: Dabas' Antique Shop, armor.
14. Lohan: Just before the arena, search the basket.
15. Kazas: Weapon shop.
16. Kazas: First house, barrel.
17. Kazas: Beside treasure chest, first house, left.
18. Underground Kazas: Entrance of first house, bookcase.
19. Underground Kazas: Go down the ladder and go to the first door ot the right, check barrels.
20. Underground Kazas: Search barrels in same area.
21. Fletz: Bar, some things to the right.
22. Fletz: Item Shop.
23. Fletz: Weapon Shop.
24. Fletz: Jewelry Shop.
25. Fletz: Clothesline of house above Nello's.
26. Twin Castle: Entrance, right armor.
27. Twin Castle: Base of Princess Lisa's tower.
28. Donau: Entrance, well.
29. Donau: Mayor's house, upper area.
30. Home of Gigantos: Boss area, right torch.
31. Queen Fury: Kongol's area.
32. Queen Fury: Slightly north of Shana's area.
33. Lidiera: Go down the ladder from the outside of a house.
34. Fueno: Clinic, painting.
35. Fueno: Inn, barrels.
36. Furni: The house on the right, fishing rods.
37. Furni: Teo's house, slide down to the basement.
38, 39. Destroyed Deningrad: In front of the item and weapon shops.
40. Destroyed Deningrad: Climb up hotel, in the clinic.
41. Crystal Palace: Search near the Signet Sphere.
42. Crystal Palace: Search near where you left Shana [room on the left].
43. Neet: Entrance, lamp.
44. Wingly Forest: Area before recovery point where there are Winglies.
45. Wingly Forest: Guaraha's house.
46. Vellweb: First tower you entered. [Rose's Tower].
47. Ulara: Weapon Shop.
48. Ulara: The Rose Garden.
49. Ulara: The Biting Rose Garden.
50. Rouge: Area after Martel's room.
Hint: Easy Tickets in Lohan:
The easiest way to get tickets in Lohan is the "What's Wrong With The Scene" booth. The following is a list of the items in the room and what they change into. It still takes a long time to build up enough tickets to get any good items, but this always works.
Axe: Sword
Wheel: Picture
Pitcher: Vase
Dragon Head: Hawk Head
Couch: Bed
Broom: Shovel
Mittens: Shield
Firewood: Empty
Mushrooms: Books
Armor: Clothes
Hint: Dragoon Stone Locations:
Dart
You start with his stone at the beginning of the game but you cannot use it until you defeat Kongol at the Battle Of Hoax.

Lavitz/Albert
To get the Lavitz Dragoon stone, you have to defeat the Green Tusked Dragon and the man who turns into the Jade Dragoon. Albert will then inherit the Lavitz Dragoon stone at the end of the Disc 1.

Shana/Miranda
You will get Shana's Dragoon stone after getting to the temple and defeating the Bandit. Then answer the questions that the ghost asks you. Miranda will inherit Shana's Dragoon stone on the Disc 3.

Rose
After defeating Kongol at the Battle Of Hoax you will get Rose with her Dragoon stone.

Haschel
You will get Haschel's Dragoon stone after defeating Emperor Doyle at the end of Disc 1.

Meru
You will get Meru's Dragoon stone after defeating the Blue Sea Dragon and Lenus.

Kongol
After you get Kongol go back to the City Of Loan and walk to where the man who sold you the bottle is located. You will automatically walk up to him. After talking he will sell Kongol's Dragoon stone for 1,000G.
Hint: Repeatable item locations:
Disc 1
Material Shield: just before you enter Emperor Doel's throne room, look behind the pillar. It blocks physical attacks for three turns.
Magic Stone of Signet: Go on the boat in the Marshlands. It is in one of the last chests. It paralyzes an enemy for three turns.

Disc 2
Speed Up: Get the chests in the Valley of Corrupted Valley's first few rooms. It is in one of them. It speeds up an ally for three turns.

Disc 3
Power Up: In the Forbidden Land in the room with the moving blocks, go on the first one and go all the way to the top. It is in the chest. It powers up an ally for three turns.
Speed Down: Located immediately before fighting the Divine Dragon (room after save point), behind a rock tower (hidden chest). It slows down an enemy for three turns.
Magical Shield: In the snowfield, fall down the left side of the sign near the end and press X the first, third , and fourth times to reach it. It blocks magical attacks for three turns.
Smoke Ball: After falling down slide in snowfield, go the Fort Magrad and defeat the Boss there. It guarantees escape from minor enemies.

Disc 4
Power Down: Found in the Death Frontier (explore for a while). It powers down an enemy for three turns.
Psyche Bomb X: In Aglis, after doing the courage tests with everyone. It does a non-elemental attack to all.
Hint: Items for and from special creatures (all on World Map):
For an easy kill for all Special Creatures, use a Sachet for an instant death. Note: many of the following may require a Wargod's Amulet equipped or Shana in your party.
Disc 1
Yellow Bird: Located in front of Bale. Attack it once and then use the Magic Sig stone. Attack it three more times in order to kill it. You will receive 300 gold, and sometimes an Elude Cloak.
Ooparts: Located in the stretch of road above Black Castle. Attack it once and then use the Magic Sig Stone. Attack it three more times to kill it. You will get a Spirit Potion and 600 gold.
Cursed Jar: Located at the road by Dragon's nest exit, Attack once and then use the Magic Sig Stone. Attack it three more times to kill it. You will get 300 experience and a Night Raid.

Disc 2
Blue Bird: Located between Home of Gigantos and Valley of Corrupted Gravity. Attack twice and then use the Magic Sig Stone. Attack three more times and it will die. You will get 1000 experience.
Treasure Jar: Located between undersea cavern and the city facing it, You can only kill it with magic. Turn to a Dragoon and use the first magic on the list. If it uses a Magic Block Shield after the first attack, use the Magic Sig Stone; if not, attack with another Dragoon, then use the Magic Sig Stone. Keep using Dragoon magic for three more turns and it will eventually die. You will get a Ruby Ring for defeating it.

Disc 3
Red Bird: Located between Deningrad and Evergreen Forest. You must use Dragoon magic. The first two people up need to be turned into Dragoons and do their damage. Then, use the Magic Sig Stone. Next, use Dragoons to lower its health three more times and it will die. You will receive 1,000 gold and a Phoenix Plume.

Disc 4
Lucky Jar: Located between Death Frontier and Ulara. Have two Poison Needles in your items. Use one on it and allow it do 2 HP to itself. Then, use the Magic Sig Stone. Keep guarding until it dies of poison. You will get 1000 experience, 300 gold, and a Moon Serenade.
Rainbow Bird: Located between Fletz and the City of Rouge. Have three Panic Bells in your items. Use one Panic Bell on it and let it do four attacks (to whomever). Next, use another Panic Bell, then just guard until it kills itself. You will get 3000 experience.
Hint: Side quests:
The following is a list of side quests (in order) in the game.
Catch the rabbit (in limestone caves): chase the rabbit looking animal - Poison Gard.
Lavitz painting (in Bale): Talk to painter girl - Picture of Lavitz.
Save the 7th Fort (in Marshland): Eliminate all enemies - experience and gold.
Monster Contest game (Lohan, Battle arena): Win the contest - free tickets.
Kongols Dragoon spirit (Lohan, must have Kongol): Buy from the who sold the water bottle - Dragoon Spirit.
Shana's Parents (Seles, Disc 2): Talk to parents - Good vibrations.
Lynn's wedding (Donau, after freeing Lynn): Do to Doau - Kate's Bouqet.
The Vegetable Julian (Queen Fury): Chop fast - 1 gold.
Kill Teo's wolf (Woods): Find and kill wolf - Reward gold in city.
Fight Ghost (Vellweb): Look for ghost past snowslide - Sword for dart.
Talk to Nello, Lisa, Emial (Fletz, Disc 4): talk to them - Good vibrations.
Shana's Parents 2 (Seles after Shana leaves party): Talk to parents - Sad vibrations.
Dead Dragoons (Vellweb, Disc 4): Kill dragoons - Respective Dragoon Stones.
Faust (Flandel, Collect 50 Stardust): Get Vanishing Stone and fight Faust - Phantom shield.
Three Dragoon Spirits (Mayfil): Kill all 3 dragoon spirits on way to moon- Destone Armulet
Hint: Mystery person:
In the Volcano Villude, look in the background to see a person walking up stairs. The mystery man is the Lohan salesman who tells you about the Dragoni Plant.

Glitch: Mistranslation:
When you get the final addition for Albert and fully complete it, he will say "Blossom Storm" but the on-screen text for it will be "Flower Storm".

On the addition screen for the character Haschel, there is an addition listed as "Ferry of Styx". On the battle screen, after he performs it, "Flurry of Styx" will appear as well as commented by the voice-over.

When you meet Meru in Donau for the first time she says "...you can't get through a mell of a hess like that..." instead of "hell of a mess".

Glitch: Dragoon Addition Meter:
If you power-up one of your team members to level 5 Dragoon, you can do something interesting. Have the person with level 5 Dragoon go Dragoon and use a move. Have the next person throw a Spirit Potion on the Dragoon, bringing them back to level 5.Have your last party member attack. You should be able to use the Dragoon Addition Meter for the person's attack. The game will freeze shortly afterwards.



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