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Spyro The Dragon Codes -
Ninety-nine lives:
Pause game play while in a home world, enter the "Inventory" menu, and press Square(6), Circle, Up, Circle, Left, Circle, Right, Circle Start. Note: If you are in a level, for example Tree Tops, the code will not work until you are at the home world, for example Beast Makers.
Level select:
Pause game play, enter the "Inventory" menu, and press Square(2), Circle, Square, Left, Right, Left, Right ,Circle, Up, Right, Down. Go to the balloonist to select any level in the game.
Crash Bandicoot: Warped demo:
Press L1 + Triangle when "Press Start" appears at the opening screen.
Faster running:
Hold Square and press X during game play. Then, continue to hold Square to have Spyro move faster.
Hold Square + X as you need to strafe. Doing this not only makes Spyro move faster, jump higher, and charge harder, it also takes out enemies twice as fast.
Loop while falling:
When in a "flight" level, press R1 when you are falling to do a loop and come up again.
Secret level:
Collect all the gems to obtain a 100% ending. Go to Gnasty's World and approach the green dragon head. The head will open to allow access to the Gnasty's Loot bonus level.
When you are home in Artisans, where the lake with the stepping stones are at, step on all of them to unlock another level.
Hint: Avoid death:
Pause game play and exit the current level if faced with imminent death by falling. Note: This may not be done in the home levels.
Hint: Gems in the ice caverns:
Run into the poles in the ice caverns in Peacekeepers to get the gems off of them.
Hint: Let Metalhead to the work:
Stand with Spyro facing Metalhead with a pole directly between them. When Metalhead throws one of the enemies to "bowl" Spyro over, just step aside. The rolling enemy will take out the pole. Using this technique, Metalhead can be defeated without touching a single pole.
Hint: Sunny Flight:
The best order to get all in one at Sunny Flight is as follows:
Gold Barrels
Trains
Airplanes (fly in front of them)
Ports
To get "Sunny Flight" in Artisan home, free Delbin the dragon, then jump on the five stones and the wall should open.
Hint: Night Flight:
The best order to get all in one at Night Flight is as follows:
Rounds
Gold Barrels
Ports
Lights
Hint: Haunted Towers:
To get to the platform at the other side at the tower, take the supercharge and enter the last door on the right side, inside the hall with many doors. Then, jump off the platform to the section where Spyro smashed a door to go up the towers. Run (with supercharge) on that slope, jump at the end, then glide.
Hint: Getting the extra lives in the Ice Cavern:
In order to get the three extra lives near the end of the level the Peacekeeper's world in the Ice Cavern, go to the beginning. You will see a bridge with a circular platform at the end. Get on the platform and face to the right. Jump and glide around the wall to find the platform with three one-up boxes.
Hint: Extra health and lives:
To make Sparx the dragon fly healthy, ram or flame the small creatures in each level (the ones that cannot hurt you). A butterfly will appear, which Sparx will eat, and cause him to change color. When Sparx is gold, you can be hit by an enemy three times before you dying. Even when Sparx is gold, keep flaming or ramming the small creatures. Eventually a shiny, blue butterfly will appear. When Sparx eats this, he will not only turn gold, but you will gain an extra life.
Hint: Peacekeeper's world cannons:
At the Peacekeeper's world, approach the fourth cannon and flame it to move it left or right. Flame the cannon to shoot the metal chests with chains around them. This should open the chests. If you approach the right cannon, you can shoot a target and it will leave a part of the target behind. You can jump on this target piece and get to the entrance to Night Flight.
Hint: Wild Flight:
There is a portal in the Beast Makers home located in the slime-less well. It is a tough flyer, and it can only be defeated with a certain strategy.
Hint: Hard to find treasure:
Magic Crafters Home
There is a small cave on the left after you exit the opening
building. The key to the locked chest can be found behind the
Wizard Peak portal. Walk along the edge of the water and glide
into the opening to receive the key.
Magic Crafters Wizard Peak
You all have probably tried to defeat those large blue wizards
that jump onto those platforms. At the very beginning of the level,
do not walk into the building. Walk to your left and jump onto
the ledge. There is some treasure at this location. You will eventually
be able to flame one of the blue wizards. The second blue wizard
is accessible by doing almost the same thing. Walk along those
same ledges, but once you have to jump the gap over the bridge
connecting the two buildings, stop. Go to the edge and glide to
the left. You should find the second wizard and the remaining
treasure at that location.
Beast Makers Home
There is a slime-less well like the ones that contain the
green slime. Jump into it to find some treasure.
Beast Makers Tree Tops:
Charge through the enemies at the start of the level and watch
the green thief carefully. Follow him through one of the windows
and chase him through the supercharges to find some lost treasure.
Do the same thing with the red thief.
Dream Weavers Lofty Castle:
Enter the area where you must glide through that Gnorcs are
holding on to balloons to free three fairies. Instead of freeing
the fairies, walk along the bottom to find ten treasures.
Glitch: Fracture Hills: Talk to people from long distance:
Get the permanent Super Fireball. In Fracture Hills, shoot the statues that the fauns are trapped in from long distances.
Glitch: Gnasty's Loot: Fly outside level:
Go to the top of the highest tower. Fly straight ahead until Spyro tries to get up the mountain. Keep trying to get up the mountain until you are flying into space. You can now go through walls, but only if you are outside the level.
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