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Medal Of Honor: Underground Codes -

Master code:
Enter ENTREZVOUS as a code. The screen will flash green to confirm correct code entry. Return to the entry screen and enter PORTECLEFS as a code. All secrets will be unlocked.

Invincibility:
Enter PUISSANCE as a code. The screen will flash green to confirm correct code entry. Note: The code only has an effect on levels that you have already completed.

Quadruple firing rate:
Enter BALLESVITE as a code. The screen will flash green to confirm correct code entry. Note: The code only has an effect on levels that you have already completed.

Bouncing bullets:
Enter RICOCHET as a code. The screen will flash green to confirm correct code entry. Note: The code only has an effect on levels that you have already completed.

Podoski mode:
Enter LATIREUSE as a code. The screen will flash green to confirm correct code entry. This allows one shot kills, including tanks with a handgun. Note: The code only has an effect on levels that you have already completed and also gives your enemies the ability to kill you with one shot (unless the "Invincibility" code has also been activated).

Panzernacker Unleashed mission:
Enter ENTREZVOUS as a code. The screen will flash green to confirm correct code entry. Return to the entry screen and enter LEMONSTRE as a code.

Wacky taxi mode:
Enter AUTODINGUO as a code. The screen will flash green to confirm correct code entry. You have 60 seconds to kill each enemy in this mode. Note: The code only has an effect on levels that you have already completed.

DreamWorks Interactive personal screens:
Enter DWIECRANS as a code. The screen will flash green to confirm correct code entry.

Medal Of Honor: Underground team gallery:
Enter MOHUEQUIPE as a code. The screen will flash green to confirm correct code entry.

Cartoon gallery:
Enter MOHDESSINS as a code. The screen will flash green to confirm correct code entry.

Hint: Shooting:
When you are up against a Nazi soldier, it is best to shoot him in the head. You can also his leg to temporarily paralyze him. When you are facing a tank, use grenades or a turret machine gun.

Hint: A Vicious Cycle: Ambush:
In the mission "A Vicious Cycle" (the last level of the fourth assignment), there is a secret area along the road. After you destroy the bridge with your demolition charges, go down the road until you see a long stone wall on the right. There is an opening in the hedgerow to allow you to get back there, or you can jump the wall. This is a perfect location to ambush the enemy.

Hint: I, Panzerknacker:
The last level has two objectives: "Assemble Panzerknacker" and "Escape Castle". A Panzerknacker is a automaton (robot) that you face in the last level. First, go down the stairs and through the halls until you reach two large wooden tables. Press Action and the Panzerknacker will assemble -- he is red, and the enemy ones are blue. He has a SMG, and helps you, but you must cover him because he can die very easily. Next, proceed past the fire place and about four men will be there. Kill them. It takes the Panzerknacker awhile to search the areas. Go right and crawl. There is a secret location under the meat hanging from the wall that contains a health kit, ammo, and more. Return and you will eventually reach a entrance to a room with a exit straight ahead and to the right. Guards will appear from both directions, so be careful. You will end up going straight and reach some stairs. There is an enemy Panzerknacker above the stairs with a bazooka -- kill him quickly. You will see a vent to the right - do not enter it yet. Continue ahead, and turn left. There may be one guard behind the boxes. If not, take the health kit and ammo then return to the vent. Enter and Panzerknacker will disappear and reappear in the vent. This vent leads you to a room which leads to the courtyard of the castle -- you will remember this area, it is where you entered the castle 3 levels prior. There is a tank guarding the exit. Either kill it or not, then proceed straight and to the right, over the bridge, to escape.

Hint: Hunt For The Desert Fox: Hidden ammunition and health:
In the first level, go down the stairs from your room. Face the door on the opposite wall between the two flights of stairs, then turn left. You will approach an opening in the wall leading to a small room. Inside is a pistol-armed Nazi. After you have disposed of him, jump on top of the nearest bench, then jump through the window and into the room. Inside, in the corner in front of the door, are a box of SMG rounds, pistol rounds, and a health kit. In the third level, you can get on top of the second fuel truck and then jump to the nearest ledge to find ammunition and health.

Hint: Wewlsburg: Dark Camelot: Field surgeon pack:
In the Dark Camelot mission, second level, there is a hidden field surgeon pack in the fireplace. After you grab the knife, go down the hall and duck into the opening there. Once you are in the fireplace, go to the back of it and you will climb up the wall. At the top is a little alcove and inside is the field surgeon pack.

Hint: Wewelsburg: Dark Camelot: Valhalla hidden area:
Play the Valhalla stage in the Wewelsburg: Dark Camelot level. When you reach near the end of the level, before you go to the right you will see a picture of a "red knight" riding a horse on the wall. Do not go down that way just yet. Instead, go to the area to the left of the picture. Once there, you will see three wall-lamps. Press Action to move the lamps, then turn the lamps in the following order: Middle, Left, Right. Then, turn to your right and a secret room will open. You will find one box of Rifle rounds, one box of crossbow rounds, one 44 stg assault rifle rounds, and two field surgeon packs inside the room.

Hint: Wewelsburg: Dark Camelot: Quicker crossbow:
Press Square after shooting the crossbow to reload faster.

Hint: Wewelsburg: Dark Camelot: Alternate entrance to castle:
Instead of going through the main gate, go through a gap in the wall just before the bridge. Go under the bridge and then straight on to the wall. You can then climb this, in the same way as a ladder.

Hint: Bonus ending sequence and extra medal:
Successfully complete the game and receive all the medals and mementos. You will be able to view the special bonus FMV sequence. Depending on how well you completed the game (your evaluation), you will receive one of three medals. The best is the Legion Of Honor. If you receive this medial, you will also unlock a special bonus level.

Hint: Flushing out hiding enemies:
Whenever an enemy is taking cover and about to shoot you, throw a Stick Grenade past them then shoot them when they go to kick it. For example, in Mission 1, Level 3, when you take the second gun and Nazis show up, all you need to do is throw a grenade at them to flush out the Erwins.

Hint: Killing enemies with objects:
There are objects in several levels that you can shoot and will fall and kill enemies (or you). In Finding Valhalla, there is a deer's head mounted on the wall after you exit the tunnel in the fireplace. In the first level of the Wewelsburg mission, there is a crate hanging on a rope outside the building with the crowbar. Shoot the rope and the crate falls. In the first level of the Desert Fox mission, shoot the chandelier and it will fall and kill two enemies immediately. Finally, there are many such objects in the Crete level inside the archeological dig. They are little pan-like objects hanging from the ceiling. Shoot them and they fall and make small explosions.

Hint: Medieval warfare:
Enable the "Civil War mode" code and go to any level with enemy knights.

Glitch: Fly in Ally In The Desert:
In the last mission, Ally in the Desert, Jimmy Paterson lands an airplane to airlift you off the base. Do not go to the plane or down the runway. Instead, run up to the plane's propeller and jump into it, going with the spinning blades. If done correctly, you will be flung across the landing strip and outside the game area. You will most likely have to try it several times before you are successful. Note: You can still complete the level by going to the plane. If you move around in mid-air, you eventually land at the back of the control tower. Use the D-pad to get to the plane, but do not use the strafe buttons.



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