|
Neverwinter Nights Codes -
Cheat mode:
Press ~ during game play to display the console window and type DebugMode 1 (case sensitive) to enable cheat mode. Then, press ~ again and press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. You can enter one of the following case-sensitive codes at the console window to activate the corresponding cheat function. The message "Success" will confirm correct code entry. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat.
Note: If you alter your character, load the "nwnplayer.ini" file in the game folder and set the following lines in order to continue past the module you are currently on:
Single Player Enforce Legal Characters=0
Single Player ItemLevelRestrictions=0
Effect | Code
| Set Strength attribute | SetSTR | Set Dexterity attribute | SetDEX | Set Intelligence attribute | SetINT | Set Wisdom attribute | SetWIS | Set Constitution attribute | SetCON | Set Charisma attribute | SetCHA | Get indicated amount of gold | dm_givegold | Invincibility | dm_god | Restore all hit points | dm_heal | Set character level | dm_givelevel | Ride a hobby horse | dm_mylittlepony | Killer flying cows | dm_cowsfromhell | Get indicated amount of experience points | GiveXP | Raise indicated number of levels | GetLevel | Set character's fortitude save modifier | ModSaveFort | Set character's reflex save modifier | ModSaveReflex | Set character's will save modifier | ModSaveWill | Set character's spell resistance modifier | ModSpellResistance | Set character's age | SetAge | Set character's base attack | SetAttackBase | Change character's race (human, elf, etc.)1 | SetAppearance | Scripting function | ModAge | Scripting function | ModAttackBase | Scripting function | ModSave | Scripting function | ModDEX | Scripting function | ModCON | Scripting function | ModINT | Scripting function | ModWIS | Scripting function | ModCHA | Scripting function | SetSave | Scripting function | SetSpellResistance | Scripting function | GiveLevel | Scripting function | runscript | Scripting function | GetVarInt | Scripting function | GetVarFloat | Scripting function | GetVarString | Scripting function | GetVarObject | Scripting function | GetVarVector | Scripting function | SetVarInt | Scripting function | SetVarFloat | Scripting function | SetVarString | Scripting function | SetVarObject | Scripting function | SetVarVector | Scripting function | GetVarModInt | Scripting function | GetVarModFloat | Scripting function | GetVarModString | Scripting function | GetVarModObject | Scripting function | GetVarModVector | Scripting function | SetVarModInt | Scripting function | SetVarModFloat | Scripting function | SetVarModString | Scripting function | SetVarModObject | Scripting function | SetVarModVector |
1. Once you change from your original race, your character will be headless until you change back.
Extra gore and critical hit chunks:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwnplayer.ini" file in the game folder and look under the "[Game Options]" heading. Change the "Memory Level=1" line to change it to "Memory Level=2" and "Memory Access=1" to "Memory Access=2".
Teleport:
Press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Move the pointer to your desired destination, then hold the Left Mouse Button and press [Keypad Plus].
One hit kills:
Press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Move the pointer over your target, then hold the Left Mouse Button and press Y. Note: This also can be used to bash doors, chests, and other containers.
Easy level ups:
Press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Then, enter GiveXP (without a value after it) at the console window. The game will continue to level your character up until you reach maximum level.
Maximum gold:
Press ~ during game play and type DebugMode 1 (case sensitive) to enable cheat mode. Then, enter dm_givegold (without a value after it) at the console window. The game will give you the maximum amount of gp you can hold (over 8,000,000).
All single player chapters:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwnplayer.ini" file in the game folder and look under the "[Game Options]" heading for the ''CODEWORD='' line. Change it to "CODEWORD=hacktastic".
Hint: Easy gold:
At the start of the game when you reach the tutorial with the first shopkeeper, buy from him, and purchase the Paladin Tunic. The price of the tunic should be 0 gold and the selling price will be 1 gold. You can keep buying and selling it as long as desired. Note: this was done with version 1.18.6718, using a Monk.
When talking to Aribeth for the first time, keep asking her about the Recall Stone. Every time you ask her, you will get 100 gold.
Hint: Easy experience:
In Chapter 2, go east to the Neverwinter Woods. You will need the ceremonial dagger which is found in the Nymph's house. Go east again past the Druid camp. There will be an altar in the bottom right of the map. Click on it and a dialog box appears. Select option 5 to carve your initials into the altar with the ceremonial dagger. An ancient dire bear will be summoned. Kill it for about 500 experience points. Note: This was done with a level 9 character. Click the altar and select option 5 to summon the ancient dire bear again. Repeat as needed. By level 18 you will still be getting 300 experience points for killing it.
In Chapter 1, do the quest to free the animals from the zoo. You can get the quest from the Druid standing next to the huge tree in the City Core. When telling the animals they have their freedom and to get to the tree, you will get 19 experience points per animal. You can tell the panther and then retell the panther the same message multiple times. This probably works with the other animals as well. Note: This trick may only work of the animal seems stuck in the bars of its cage. It may also work if it is up against a wall and cannot move.
In the Prelude, try to skip all the battles. After talking to the man who teaches you about leveling up (thus taking you to level 2), go directly to the barn area. Talk to Fenthick, and tell him you will meet him at the Halls Of Justice. After he levels you up to level 3, go back and kill all of the enemies that you passed on the way there. You can get approximately 1000 to 2000 extra experience points by doing this.
Hint: Easy items:
Create a toolset and put your chosen items or custom items on the ground of your toolset. Name your toolset, then go to "New Game" at the starting menu. Then, choose "Other Modules". Click on your module and create or open an existing character. When your module has loaded, pick up the items that you placed on the toolset then save your character (not your game). You can now start a new game with that existing character, with the good items. Note: You can also get easy experience by editing enemies so that they are worth more experience points.
Hint: Easy custom items for multi-player:
Use the tool set to create a Module and then an Area. Make sure you are familiar with how to use it (making a start area, how to use tile sets, how to use the wizards). Export a character from any game (single or multi-player mode) that you wish to use in another multi-player game. Create the items at a low enough level so that your character can use them. You can check the level on the Properties/General menu of the item. Be aware that certain abilities will add a certain amount of Required Levels to the item. The easiest way is to use the wizard and create the item at your level, at Godly quality. Make sure after you create the item you have checked as being "Identified" or else you will not be able to use the item (unless your Lore is high enough). This can be found under the Properties/Properties menu, where you place the abilities. After you are done making you item, place it on the ground anywhere you desire. Nearest to the start location is best, and it is easiest to put them all inside a container of some sort, so you can just take them and place them directly into your inventory. Save the Module, Run the Module under New/ CustomModule, then use the character that you exported (called a Local Character). You can now have custom items, names, colors, and abilities to your choosing. Export the character again, then play in a multi-player game.
Note: This trick can also be done in single player mode. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "nwnplayer.ini" file in the game folder. Change the following lines as indicated:
Single Player ItemLevelRestrictions=0
You can now start a chapter using any "custom items" you have made and saved to your character.
Hint: Easy battles:
An easy and effective strategy when fighting Bosses or other hard to kill creatures is to make them follow you until you reach an area transition door. Fight close to it and when your hit points are low, exit. The creature will not follow you through the door. Rest and save; then go back to fight. Normally the creature will not have regenerated. This trick can also work with normal doors depending on the monster; normally humanoid creatures will be able to open non-area transition doors.
Hint: Crafting items:
To craft items in single player mode, collect objects such as Dragon's Blood, Fairy Dust and other unique monster parts. Bring them to the magic shop in the second town and enter the laboratory. Place two of the items in the box, close it, then cast a spell on the box. Depending on what combination you put in and what spell you cast, a different item will be created. Five combinations are written in the Tombs of Illuskan. The owner of the magic shop will send you on a quest to get those books.
Hint: Trapped chests:
If you cannot get a trap disarmed, use missile weapons to bash the chest (right click on the chest and choose "Bash" on the radial menu). This will get rid of the trap and bash open the chest. Remember to position yourself and your henchman far enough away from the chest that you will not get hit if the missile triggers the trap on the first hit.
|