Effect | Code |
999 of all ammunition types | allammo |
External view | behindview 1 |
Normal view | behindview 0 |
Reset bad textures on walls or creatures | flush |
Fly mode | fly |
No clipping mode | ghost |
God mode | god |
Hide all monsters, weapons, and items | hideactors |
Show all monsters, weapons, and items | showactors |
Disable invisibility | invisible0 |
Invisibility | invisible1 |
Kill selected monsters | killall <monster name> |
Kill all monsters | killpawns |
Level or server select | open <map name or URL> |
Disable timer | playersonly |
Set game speed (1 is normal) | slomo <number> |
Summon weapon, item, or monster | summon <item> |
Suicide | suicide |
Walk mode; resets no clipping and flight modes | walk |
Activates currently selected item in inventory | activateitem |
Add more bots | addbots <number> |
Cycle through 10 screen brightness settings | brightness |
Cancels in-progress "open" network connection command | cancel |
Play the specified CD track | cdtrack <number> |
Change current HUD mode | changehud |
Tests game crash by appError | debug crash |
Tests memory allocation until it fills | debug eatmem |
Tests game crash by a general protection fault | debug gpf |
Tests game crash by infinite recursion | debug recurse |
Display contents of the memory cache GCache | dumpcache |
Edits the properties of nearest actor belonging to that class during game play | editactor <class> |
Window mode | endfullscreen |
Execute the console commands in the filename (Windows/System default directory) | exec <filename> |
Quit game | exit |
Play dead | feigndeath |
View current resolution setting | getcurrentres |
View valid resolutions for current window state | getres |
Move viewpoint to indicated x,y,z coordinates in the editor | jumpto <x y z> |
Display what action indicated key is bound to | keybinding <key> |
Load game from indicated position | loadgame <0-9> |
Save the game to indicated position | savegame <0-9> |
List memory usage | mem |
View Windows overall memory statistics. | memstat |
Do not switch to new weapon upon pick-up | neverswitchonpickup 1 |
Switch to new weapon upon pick-up | neverswitchonpickup 0 |
Moves to the next item in inventory. | nextitem |
Moves to the previous item in inventory. | previtem |
Cycle to next weapon | nextweapon |
Cycle to previous weapon | prevweapon |
Display list of all loaded classes | obj classes |
Collect and purge objects that are no longer in use | obj garbage |
Display object hashing statistics. | obj hash |
List all objects belonging to the class | obj list <class> |
List all objects | obj list |
Show a list of objects which reference the indicated object | obj refs <class> <name> |
Toggles single player pause | pause |
Display the Advanced Controls menu | preferences |
Loads game | quickload |
Saves game | quicksave |
Copies current game status to clipboard | report |
Restarts the current level | restartlevel |
Set the rendering mode | rmode <0-9> |
Chat in Multi-player game | say <message> |
Binds indicated key to value. | set input <key> <value> |
Sets Field of View to indicated value; reset on weapons change or pick-up | setdesiredfov <value> |
Name changes | setname |
Sets resolution to indicated value | setres <value> |
Save .BMP screenshot in Windows/System | shot |
Shows actors during gameplay. | showactors |
View Klingons Menu Display. | showmenu |
Slower game speed | slomo <number> |
Lists network sockets in multi-player mode | sockets |
Level or server select | start <map name or URL> |
View cache and number of items cached | stat cache |
Current frame rate | stat fps |
View Game stats | stat game |
View overall stats | stat global |
View Clip and Box info | stat occlusion |
Creates a member indicated class | summon klingons <class> |
Switch to new level with coop-style weapon carrying between levels | switchcooplevel <new level or URL> |
Switch to a new level. | switchlevel <new level or URL> |
Switch to Dak Tagh | switchweapon 1 |
Switch to Bat leth | switchweapon 10 |
Switch to Disruptor Pistol | switchweapon 2 |
Switch to Disruptor Rifle | switchweapon 3 |
Switch to Assault Disruptor | switchweapon 4 |
Switch to Ding Pah | switchweapon 5 |
Switch to Grenade Launcher | switchweapon 6 |
Switch to Rocket Launcher | switchweapon 7 |
Switch to Sith Har Blaster | switchweapon 8 |
Switch to Disruptor Cannon | switchweapon 9 |
Throw current weapon | throwweapon |
Toggle any of a number of boolean values (bNoMosters, bCoopWeaponMode, bHumansOnly, etc.) | toggle b<command> |
Toggle full and windowed screens | togglefullscreen |
Sets your view to the number of classname in the level | viewclass <class> <number> |
Moves view downwards | viewdown |
Moves view upwards | viewup |