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Dink Smallwood Codes -
Hint: Pig in the Darklands:
Although killing the pig in the Darklands takes awhile, it is worth it.
Hint: Dink edit tool:
Enter the editor tool and go to square 352 (counting from the top). Notice that it has all four potions and gold. Go to that square and then go to a blue square. Click it you will notice that it will be the same as square 352.
Hint: Start with extra items and money:
Note: Some experience with the Uber Tile Editor that comes with the game is required for this trick. Enter the game and go to the area where you went to talk to the mage, but instead go down, until there is a tree blocking your path. Use your fireball spell, and you will be able to just barley squeeze by. After that, walk around a brief time until you see a man's house. If you have $500, enter and buy the Herb Boots. They will help in some dungeons that lie ahead. Go as far right as you can and then down to find a small island that is not on the map. It has two heart containers, about $3,000, and four Megapotions (raises all stats by one), two attack potions (raises attack by one), and two defense potions (raises defense by one). If you walk around a lot, you will eventually find out that normaly there is no way to get over there, no matter how much you use your psychic powers to do it. Now, go back to a little earlier in the area and you will find a save point. Save your game, and then exit after looking at your map to get a general idea where you are, The map is the same aspect ratio as the tile editor. Enter the tile editor, and find the area on the map that has all those potions and items are found. Press 1 and a screen will appear that has a grass tile on it. Press [Enter] to select it, and then paint the entire screen green, or at least all the water. This will allow you to walk over to the island and get the items. If you are beginning a new game, this is extremely useful, as it will give you money to start and to buy your first sword. After you do this, you can find that you can go down a little bit, and onto some bridges. The first one is not that hard because there are two or so easy monsters there. If you are a beginner though, and are not over level four, or do not have any good weapons, such as a sword, you may be in trouble. There will be two Slayers on the bridge, which are extremely dangerous enemies for you in the start of the game. If you are lower leveled, or do not have a weapon, pass these by those enemies, and run. After this, you will walk for awhile, fighting a small variety of monsters that are not that strong. After you kill all them, you will find a village of giant ducks. Do not kill them. If you encounter a house you can go in, enter it. There is a man in there that will sell you a weapon called the Flame Bow, for around $15,000, which is a very steep price. However, if your attack is 38 without a weapon it will put it up to about 100, which will be very useful for killing your enemies, and even better once you learn the Bow Lure spell. Continue down, until you see houses that look like those in the Goblin Sanctuary. However, these are not goblin homes. When you walk into town, you will see a giant duck. Talk to it, and it will tell you it is the giant mother duck of an island. Talk to it, and then kill it. Walk over to the next screen, and you will see two baby ducks that are still big. Talk to one, and it will ask you to play a game. Agree, and you are put in a type of "Ducky fight to the death gambling game". If you are a beginner, you can make a lot of money with this, but you also can lose a lot. After you have had your fill, walk to the end of the island, and look at the sign, which you might notice the relevancy if you play the second part of the game. Return the way you came and kill the enemies, and avoid the Slayers. Go through the game, until you have $15,000 dollars saved, then return and buy the bow.
Use the following trick to get to the island without cheating. When you are in the town called Windermeir, go all the way to the bottom of the screen (about two screens from the bottom right-hand side of the island). Wait awhile and you will se a fish jumping up out of the water. The fish is actually a marker to the place where you can walk out on the water. The path on the water leads directly to the island with the giant ducks on it. Also, by the time the Windermeir bridge is open, you should have enough strength, magic and defense to kill the monsters.
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