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Command And Conquer: Red Alert Codes -

Create ants:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Make a map using Red Alert Map Editor, Save the map and exit the editor. Use a text editor to edit the map file in the game directory. Search for the following lines:

[Basic]
NewINIFormat=3 (this may be a different value in your game)
Name=River of Gold (this may be a different value in your game)

Copy the following entries below those lines.

[General]

;Warior Ant
[ANT1]
Name=Nin10dolord's Warior
Image=ANT1
Name=Warrior Ant
Prerequisite=weap
Primary=Mandible
Strength=125
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=6
Cost=700
Points=40
ROT=8
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5

;Fireant
[ANT2]
Image=ANT2
Primary=FireballLauncher
Name=Fire Ant
Prerequisite=weap
Strength=75
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=8
Cost=700
Points=40
ROT=6
Tracked=yes
Crewed=no
NoMovingFire=yes

[ANT3]
Image=ANT3
Name=Scout Ant
Prerequisite=weap
Primary=DepthCharge
Strength=85
Armor=light
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=7
Cost=700
Points=40
ROT=9
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5


View credits:
Click on the Westwood logo at the title screen.

Hint: Destroy your teammates:
To kill your allies/teammates, hold [Ctrl] and select a soldier or vehicle that is on your side.

Hint: Unlock everything:
When starting a skirmish game, build everything you can see on the right-side menu. You will be able to build new things. Keep doing this until everything is unlocked. But make sure you build an Ore Refinery first, so you can get money easily.

Hint: Destroying enemy ore trucks:
The Allied mine layer may be the best weapon against enemy ore trucks. First, determine where the enemy ore trucks are passing. They usually stick to the sides of trees, shores and ridges. Bring your mine layers to the proper location and lay a lot of mines onto the exact path of the truck. Get out once the mines have been laid. Be careful not to let the mine layers get claimed by enemy forces.

Hint: Throw grenades anywhere:
Use the following trick to allow grenadiers to throw grenades across the entire map. Press [Ctrl] to force them to throw a grenade on the nearby ground. When the grenadiers reach back to throw, click on a target anywhere and the grenades will land at that location. The grenadiers must be selected the entire time. Note: Stop the grenadiers after they begin to walk towards the target.

Hint: Ore truck defense:
If infantry are attacking your ore truck, simply use the ore truck to crush them.

Hint: Mine Layer defense:
When fighting on a island and enemy transports keep landing, get your Mine Layers and set them just on the beach as far to the water as possible. The transports will be stuck there, and will not be able to open. Note: If the mines blocking them explode, they will release their contents.

Hint: Making cruisers accurate:
Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target.

Hint: Cruisers without protection:
Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked.

Hint: Spying:
Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him.

If you have sent a spy to go to the enemy base, never get close to the attack dogs. They will kill you if you do so.

Hint: Defeating the Allies:
When playing as the Soviets and attacking an enemy base with many tanks and the base has cannons, flamethrowers etc. create at least five riflemen and send them in before your main attack. The enemies defense will concentrate their fire on the infantry and not your tanks.

When playing as the Soviets, build a Missile Silo and an Iron Curtain. When both the Atom Bomb and the Iron Curtain are charged, send a tank into the enemy base. When all of their troops come out to attack it, use the Iron Curtain on it to give the tank invincibility. When the enemy is gathered around the tank, fire the Atom Bomb directly on top of it. If timed correctly, the missile will hit when the tank still has the effect of the Iron Curtain. This will destroy everything around the tank, but leave the tank unharmed and allow you to infiltrate the enemy base.

Hint: Defeating the Soviets:
Create a Shipyard and then a Tech Center. Start making Cruisers until you have five to ten of them. Then, start bombarding your enemies from the coasts.

If you are playing the Allies against the Soviets in a skirmish game, use airplanes to destroy the Flamethrower Cannons. Attack the base with 20 or more soldiers, 2 medics, and at least 7 strong vehicles. When they attack you, crush them with your vehicles. Then send the airplanes to destroy their Construction Yard. After a few shots, it should be destroyed and the enemies will no longer be able to build things.

Hint: Saving units:
If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off.

Hint: Defense without power:
Your defense (Turret, Flame Tower, Pillbox, etc.) except the for Tesla Coil and the AA Guns, can still run properly without power.

Hint: Island Hoppers level:
Play as the Soviets in the skirmish level "Island Hoppers". Put one or two Tesla Coils at the sides of the entrances of the islands. There are three entrances, but only one is generally used. If you get a wall up between these Tesla Coils, then it will be very difficult for the enemy to penetrate your defenses. Also, building up a strong air force is good. Launching constant air raids is a quick and easy way to pummel your opponent into submission.

Hint: Low power strategy:
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction.

Hint: Killing multiple grenadiers/flamethrowers:
When attacked by a group of flamethrowers or grenadiers, just kill a few of them to set off a chain reaction that will kill the rest.

Hint : Less power consumption:
It is possible for both Allies and Soviets to build high-tech units and structures without the presence of a tech center. Just build a tech center, then sell it. High tech units/structures can still be built. However, this is not a good idea for the Allies because the GPS Satellite would not be available.

Hint : Fire anywhere:
Using Tanya, (like grenadiers) it is possible to fire anywhere on the map. Ask Tanya to force fire somewhere then just as she is about to fire another round, aim for an enemy. It is very tricky but it is easier to do if the game speed is set to slow.

Hint : Blocking V2 rockets:
Build three or more layers of concrete wall -- a V2 rocket cannot penetrate it.

Hint : Air Force vs. Submarines:
A good idea is to use air units to destroy subs since they have no air defense. If you do not want your air units to go past an enemy's base, you can direct them a path that avoids an enemy base, even if it displays a "no entry" cursor.

Hint: Suicide attacks:
If you cannot see your enemy's entire base, but ore trucks are plowing through your base, this is usually an indicator of one of two things. The first is that the enemies are defeated, and a mass of infantry will soon follow this truck in. The second is that the enemy is out of ore, in which case, block it in somehow, then build a concrete wall around it to trap it. If you destroy it, they may launch an all-out attack on you.

Hint: Flamethrower warning:
When using the infantry rush strategy, do not include flamethrowers into the mix. They will roast both you and the enemy. You should, however, have a Tanya or two in the back of the line to assist if anything goes very wrong.

Hint : Tesla Coil's defense:
A good defense plan for the Soviets is to build a layer of concrete wall (or even two layers) and have it wrap around a Tesla Coil(s), SAM Site(s) and a few Rocket Launchers. Also place a few V2 Rockets behind it as well.

Hint: Transport soldiers with Chronosphere:
Take a civilian and make it force fire on the soldier that you want to transport. When the soldier lies down, take the Chronosphere and zip it while avoiding the civilians bullets. This will work because the armor gets higher when the soldier lies down. Use this to send a spy or a thief into the enemy base.

Hint: Playing as Tanya:
Use the following strategy if you have currently playing as the Allies on the mission to destroy all the bridges with Tanya. When you first start, head down and destroy the Soviet soldiers. A medic will soon help you out. If you wish to eliminate a bridge, let the medic go first in the other side of the bridge far away from it. Then, set your target on the bridge and it will explode. This way, when Tanya gets hurt, the medic will still be alive and can cure you easily. Do this every time in this case.

Hint: Easy defense as Allies:
If you're playing as any Allied team on a skirmish game, create many Rifle Soldiers. Put at least eight of them in one path to block the enemy and the others in another. Put four tanks at each path. When the enemy attacks, you will be able to block them away from the base and defeat them. Also, get two medics on each path.

Hint: Blackhole Lightning storm (Vortex) on the ground:
Build a Chronoshere and use it many times. If you have done it enough times, you will see a circle that appears as if it is sucking up the ground. Stay far away from it, as it shoots out powerful lightning bolts.

Note: This is a Vortex. Einstein warns that this may happen if the Chronosphere is used. You can edit the rules.ini file to change the chances of a Vortex happening.

Use the Chronoshift on the enemy's base only. Keep using it by moving a few feet away from where you started. The Vortex will start in your opponent's base.

Glitch: Floating soldiers:
Send a soldier to a hill and wait until the enemy attacks you. Run away before they hit you, and you will float in the air for between three to five seconds.

Glitch: Walk on water:
Build a transport and select a solider. Make the transport come on the shore then make the solider go in it. As soon as he is going in, move the transport out further and the man will walk on water. You can now make him go out anywhere.

Glitch: CPU does not retaliate:
In multi-player mode with two or more CPU enemies, ally with the strongest one. Then, press [Ctrl] and fire at them. They will not retaliate. You can also build a Tanya and use the same strategy on their buildings.



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