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Paper Mario Codes -
Hint: Unlimited items from trees:
Once you have received a hammer, use it to hit trees. The tree where you begin gives you an endless supply of acorns that revive your FP by 3. However, you must go somewhere else and then go back to receive another acorn. You can also get coins, star pieces, and a weird doll as well.
Hint: Colored Toads:
The Colored Toads will run off if you talk to them.
Hint: Answers to the Bowser questions:
The answers are as follows: "3", "Red", "Red", "24".
Hint: Never-ending hallway pattern:
The pattern to the "Never-ending hallway" is up, down, up, down, down, up.
Hint: Leveling up:
The best way to level up is to find a Bill Blaster. Kill the Bombshell Bills it shoots out. Do this as much as needed. You should not get hurt if you jump on then get a first strike.
When you reach the flower fields, find an Amayzee Dayzee (the sparkly one located after you pass the yellow flower gate). Equip every badge available that increases your attack, making sure you have the Mega Rush badge and the Power Bounce badge, which lets you jump on an enemy until you miss a mark. Jump into the thorns nearby until you have 1 HP remaining, then hit the daisy with your hammer to start the battle. Use the Power Bounce until the daisy faints, which should only be a few bounces because you will do about 8 damage the first time, 7 the next, etc. If you fail to kill it on the first turn, it will most likely run. If not, it will do 20 damage. After you win, you will get 30 to 40 star points, depending on your level. To fight the daisy again, leave the flower fields and return. You may want to take a life shroom to heal.
Hint: Ultra Leveling party members:
Once you visit Raphael the Raven, you can "Ultra-Level" your party members. The best one to "Ultra-Level" is Parakarry, because he learns "Air Raid," which uses 6 (or 8) FP, and deals about 6 damage to each enemy (if you get to 100% on the "Press Left repeatedly" meter).
Hint: Chet Rippo:
Do not trust Chet Rippo -- he will raise one stat and drop the other two. It is a complete waste of 39 coins.
Hint: Reduce damage:
To reduce the damage an enemy gives to Mario, do the action command while the enemy is attacking. For example, if a Goomba jumps on Mario, press A immediately before it lands. Mario will crouch down with his hat over his head, reducing the damage. If done correctly, the word "Nice" will appear.
Hint: More coins:
To get more coins from fighting, wear the Pay-Off Badge. When you are in a battle and get hurt a lot, you will get more coins.
Go to any area with a fire bar (a rotating bar of fire). The volcano is the best area for this trick. Jump over it when passes, and it will spin faster. Soon, it will disappear and leave coins behind.
Hint: Defeating Bowser:
When facing Bowser (both the first and second times), make sure you have Bombettie in your party. Also have a Plus Power and a Plus Defense badge. When you enter the battle, use Bombettie's Bomb (it is only 3 FP and it does good damage). You should do 6 damage in the first battle and 5 during the second. Have Mario heal himself and use moves that do not use FP. In the second battle, the Stars help you at the start. When you enter, make sure you have around 40 HP. Your FP can be down -- do not use any items to heal your FP. Make sure you save Star Power, use the Elder Power when Bowser uses his claw attack (it will poison you), and keep your health up. Bowser's health during the first battle is only 50, and is 99 during the second.
Get to about level 23, have the Deep Focus , +5 FP, +5 HP, and the Power Jump Badge. Put on the Plus Defense and Plus Power Badge. Your Hp should be around 40, FP 40, and BP 30. When you fight him at Bowser Castle, have Watt or Boo at Ultra level. Keep beating him and when he uses the Star Rod, Mario must use the Star Beam. The Master is harder than Bowser. When you finish, heal and save the game.Go all the way up. Keep going straight and go on the platform. When you fight Bowser again, he has a power-up using Magic Koopa Machine. Use the same tactics. Later on he will use the Star Rod, and when you use the Star Beam it will not work. Then, you will fight Magic Koopa with Twink the Little Star. Every time you reach Peach's turn, use Focus and keep using it -- you cannot lose this battle. After defeating Koopa, a speech will start. You will get the Star Beam upgraded to a Peach Beam. Face Bowser again, and use the Peach Beam to defeat him. Note: He will recover 30 HP with the Star Rod.
If you are at a low level when you battle Bowser, use the following steps. Make Sure you have 2 Deluxe Feasts. To get them, cook Wanka Bumps with Strange Leaves). Also have 3 Life Shrooms and 5 Repel Gels. Use at least these badges: Mega Jump, Power Bounce, HP Plus, FP Plus, Power Rush, Lucky Day, Deep Focus, and Flower Saver. Use the partner named Watt, as he can penetrate defense. During the battle, start Mario's turn by using the Repel Gel, and then use Watt's Turbo Charge. Keep using Mega Jump. or if you can, keep pressing A at the correct time, every time use Power Bounce. Bowser has an attack power of 12, Defense of 1, and HP of 99 so this fight can last a long time. Use Repel Gels whenever you can. When Bowser uses his Star Rod use the Peach Beam.
You need to hit Bowser 11 times, and you got to hit him with 9 damage.
Hint: Defeating enemies or Bosses easily:
This trick allows to you to defeat Bosses easily with the Power Bounce attack and get well over the occasional 20 or 30 Power Bounces. First, buy and equip the Dodge Master Badge from Rowf's Badge Shop in Toad Town. It will eventually appear there, if it is not already present. Then equip the Power Bounce Badge. Fight an enemy (or boss such as Bowser). You may be able to get up to 80 Bounces. Be sure to have at least one Power Plus Badge equipped and have Watt in your party -- she can do 5 damage with Electro Dash and can also use Turbo Charge to make Mario stronger.
To defeat Bosses easily, you must have Goombario up to at least Super rank. Fight any tough enemy or Boss, have Mario attack or do some other task, and have Goombario use his Charge ability. Use Goombario's charge ability five to eight times in a row, then do a Headbonk or Multi-bonk to do big damage. Most Bosses will go down quickly.
Hint: Defeating Anti-Guy:
Have a Lemon Candy when you talk to the Anti-Guy in the Shy Guy's toybox. He loves Lemon Candy and will trade the treasure he is guarding for the candy.
Hint: Blue Station: Power Plus Badge:
Defeat the Anti-Shyguy (the Shy Guy dressed in a gray suit) in the Blue Station. The Power Plus Badge is inside the toybox.
Hint: Boo's Mansion: Original Mario:
Jump in the vase in Boo's Mansion. When you jump out, you will be the original NES version of Mario. You cannot leave the room with this trick on.
Hint: Crystal Palace: Badge warning:
Do not use the two badges you get in crystal palace (P-Down D-Up and P-Up D-Down) together -- they will cancel each other out.
Hint: Desert Oasis: Finding its location:
To find the Desert Oasis go south two times from the place next to Dry Dry Outpost. There is a lemon and lime tree, as well as a Super Block, there.
Hint Dry Dry Outpost: Quick Change Badge:
After Merlock tells you to, find thebig red palm tree and run around it until a cloaked mushroom talks to you. From what he says, go to Merlock's house and enter. Spin jump (or tornado jump) three times. A Quick Change Badge will appear. It will allow you to change party members without wasting a turn. Note: Merlock tells you this in the fourth chapter. If you finish the fourth chapter before he says this, you can still do the trick.
Hint: Flower Fields: Flower Saver Badge:
Throw a blue berry into the well.
Hint: Flower Fields: Happy Flower Badge:
Go to Flower Fields. In one of the paths are three pinkish trees. Hit them in this order to get a free Happy Flower Badge: middle, right, left.
Hint: Koopa Brother's Fortress: FP Plus Badge:
Bomb a wall that is to the left of Koopa Brother's Fortress, then go inside the tube. After that, go right to find it.
Hint: Koopa Brother's Fortress: Hit points:
Go to the fork between the Koopa Brothers Fortress and Koopa Village. Take the route to the Koopa Brothers Fortress and find the three blue moles. Run around the mole just behind the sign. Strange music will play, just as in Super Mario Brothers 3 when you get the star, and little hearts will shoot out. This only works with the first mole. Behind the third mole (farthest from the sign) is Honey Syrup, which restores 5 HP.
Hint: Koopa Town: Original Mario music and hints:
Go to Koopa Town. Enter the third house in the first area (with a tanning Koopa inside). Listen to his radio for "Golden Oldies" to hear music from the original Mario game and "Information" for hints for this game.
Hint: Koopa Town: Three star pieces:
You can get three star pieces for helping the oldest Koppa In Koppa Town. Keep helping the old Koppa four or five times in a row and he will give you a star piece. Repeat this until he stops asking for favors.
Hint: Lava Lava Island: Finding treasure:
Use your partner Watt's power near the plants that ring like bells. There is almost always hidden treasure near them.
Hint: Mario's House: Luigi's secret diary:
Once you have the Super Boots and/or the Ultra Boots, go into Mario and Luigi's bedroom in Mario's house. You will see a square of boards facing the wrong direction. Do a special jump (press A while in the air) to go into the basement. Look at the book on the table to find Luigi's diary.
Hint: Mt. Rugged: Whacka's Bump:
Go in to Mt. Rugged. About two screens after you find Parakarry, the path will split slightly. Go down and then left. You will find a dead end and a strange little blue "mole" named Whacka. He should tell you that it is a nice day or something similar. Hit him with the hammer and he will say "Ouch don't hit me" and go underground. A Whacka's Bump will pop out. Whacka's Bump restores 25 HP and 25 FP. Go to the next screen, then repeat the process. You should be able to get about seven or eight of them. After this, he will never return.
Hint: Pleasant Path: Unlimited hearts:
Find the split on Pleasant Path where one direction leads to the Koopa Bros. Fortress and the other leads to Koopa Village. Keep running around the striped pole next to the sign to get hearts.
Hint: Toad Town: Free predictions or hints:
To get free predictions from Merlon or hints from Merlovlee, save in Toad Town before you get the predictions. Get all the information you want, then turn off the game and resume at your save point. You will now know the hints without paying a single coin for them.
Hint: Toad Town: Mini-games:
In Toad Town, after you defeat the Koopa Bros., go south two screens. When you enter this area, immediately go left to find a lone tree. Hit it with the Hammer, and a pipe will fall out. If you have a Silver or Gold Credit and 10 coins you can go down to play games.
Hint: Toad Town: Blue tubes for fast travel:
Once you get the Super Boots and/or The Ultra Boots, go into the Tube labeled "Private" in south Toad Town. Once there, defeat the Bloopers and switches will appear. Hit them and blue tubes will appear to various places in the game.
Hint: Toad Town: Defeat Shyguys and enter the toy box:
Go to the house in Toad Town with nothing in it except bed sheets and crates. Go to the wall and a "!" will appear above your head. Press A and the wall will open. Bounce on the spring and you will go to Shyguys' Hideout. You can give back the stolen items by fighting the Shyguys with items above their heads. You will get the item if you win. You need all the items to complete toy box and the invasion of Shyguys in Toad Town.
Hint: Toad Town: Free games:
Save the game in Toad Town. Go to the playroom through the pipe at the south end of town, enter the pipe, and pay the 10 coins. Play until you are satisfied. Then, reset the game and resume the saved game. You will still have the coins.
Hint: Toad Town: Hammer Throw Badge:
Hit the tree at the west entrance to Toad Town. Jump on the trampoline and go right there to find a treasure that has the badge
Hint: Toad Town: Avoid losing FP and BP:
Do not go to the man that is standing next to the shop in the lower half of Toad Town. If you do he decreases FP and BP if you upgrade your HP.
Hint: Tubba Blubba's Castle: Sneak past guards:
The Slow Go Badge is very helpful in Tubba Blubba's Castle. When you have it on, you can get past the sleeping guards without waking them up and battling.
Hint: Tubba Blubba's Castle: Mega Rush Badge:
Move the clock, then scale the room until you get to a secret door. This leads to a dark room that contains the Mega Rush Badge.
Hint: Yoshi Island: Defeating the Boss:
Use Sushie for your partner. Use Tidal Wave to paralyze them when they have flames on their head.
Hint: Star piece by delivering mail:
Complete the game after getting all the letters you found for Paratrooper. Mail all the letters to get a star piece.
Hint: I Spy Badge:
Return the calculator Shy Guy's stole to Rowf the Badge Shop owner.
Hint: Silver and gold credits:
In order to receive a silver credit, do all the favors that Koopa Koot asks. If you continue to do more favors for him, you will eventually receive the gold credit. Credits are to be used in Toad Town to play games.
Hint: NES Super Mario Brothers music:
When the starting screen of a chapter appears, wait for a few seconds after the song. The game will then play the song from Super Mario Brothers on the NES.
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