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Spider-Man Codes -

Master code:
Enter LEANEST as a code to unlock all cheats.

Level select:
Enter MME_WEB or MIME_WEB as a code to unlock the level select option on the specials menu. Note: "_" indicates a space.

Invincibility:
Enter ADMNTIUM as a code.

Full health:
Enter WEAKNESS as a code.

Unlimited webbing:
Enter GLANDS as a code.

Big head mode:
Enter EGOTRIP as a code.

All comic books:
Enter KIRBYFAN as a code.

Comic collection:
Enter FANBOY as a code.

All FMV sequences:
Enter CINEMA as a code.

All gallery characters:
Enter RGSGLLRY as a code.

Storyboard:
Enter ROBRTSON as a code.

What If Contest mode:
Enter UATUSEES as a code. In this mode, the game will be subtlety changed from level 2 onward.

Stickman Spider-Man:
Enter STICKMAN as a code.

Cartoon Spider-Man:
Enter FUNKYTWN as a code.

Symbiote Spidey costume:
Enter SECRTWAR as a code. This costume allows Spider-Man to have unlimited webbing. Alternately, successfully complete the game under any difficulty setting.

Spidey 2099 costume:
Enter MIGUELOH as a code. This costume allows Spider-Man to do double damage. Alternately, collect all comics in the game.

Captain Universe costume:
Enter TRISNTNL as a code. This costume allows Spider-Man to have double damage, unlimited webbing, and invincibility. Note: "_" represents a space. Alternately, successfully complete the game under the hard difficulty setting.

Spidey Unlimited costume:
Enter SYNOPTIC as a code. This costume allows Spider-Man to have stealth mode by pressing L. Alternately, successfully complete the game twice in a row under the same difficulty setting and using the same costume.

Scarlet Spider costume:
Enter XILRTRNS as a code. Alternately, defeat Rhino in Level 3-1.

Amazing Bagman costume:
Enter KICK_ME as a code. Note: "_" represents a space.

Peter Parker costume:
Enter MRWATSON as a code. This costume only allows two webbring cartridges. Alternately, find Peter Parker in the Kraven room in item hunt mode. You have to collect all the spheres on the top and then go into the pit. Run into a wall that has a "?" on it all in under one minute. Then, find Peter Parker to unlock the costume.

Ben Reilly costume:
Enter CLUBNOIR as a code. Alternately, successfully complete level 4-2.

Quick Change Spidey costume:
Enter SM_LVIII as a code. Note: "_" indicates a space. Note: This costume only allows two webbring cartridges. Alternately, get more than 10,000 points in Zip-Line training.

Hint: Censored codes:
Enter an obscene word as a code. Spider-Man will appear in one of his costumes, punch the code, and another word will appear.

Hint: Easy enemy kills:
Thug: If you have enough web fluid, just web trap him until he is down and he will disappear. You can also just web yank them into a wall, impact web them off a building, or grapple them and punch them until they are gone.

Bank Thug: Same strategy as for Thug.

Police and Swat: Do not bother fighting them, just keep moving.

Police Helicopter: When you see the target, move. The easiest way to get out of the way is to jump towards the nearest building and web swing over. You cannot destroy the helicopters.

Lizard Men: Strategies vary, depending on where you are. If facing multiple men in a tunnel, web yank one to you and finish him off with your fist one at a time. If one is near water, web yank or impact web him into it. If one is on a pipe above a pit, impact web him or yank him in.

Symbiotes: First, destroy the generators. If alone (without fire webbing) jump and hit punch or kick to hit him from above, then hit with a 1, 2, 3 combo and repeat. If near a furnace, knock him into it to set him on fire. If you have fire webbing, impact web him or web trap him until he catches fire. When in the warehouse, pick up a can or box that is labeled flammable and throw it at them. If you are low on energy and on the subway or fighting a large group of symbiotes, constantly create web-domes until they are all gone, or the sub stops.

Any enemy can be grabbed and punched or kicked except the Bosses. Often the grab maneuver followed by a punch or kick will do the job. Most often the punch is more effective because you can perform it as many times as needed to successfully kill the enemy. Note: This tactic does not work as well on the pink Symbiotes. They can sometimes throw you over their back.

Unlock the enhanced strength costumes, then use the web gloves to kill enemies easier: thugs (1), henchmen (1 or 2), lizardmen (1 or 3), and symbiotes (3)
Hint: Easy training:
Enable the "Invincibility" and "Unlimited webbing" codes, then do a training mission. This is the easiest way to unlock Quick-Change Spidey.

Hint: Defeating Carnage under the hard difficulty setting:
Web-jerk him into the sonic field immediately, and keep webbing him until he dies out. Do this as Symbiote Spider-Man or Captain Universe, as they have unlimited webbing.

When you start out, simply select impact webbing. He is already targeted, so it will hit him plus he will not be able to attack. Do not release the buttons until his meter runs out, which takes awhile. After his meter runs out, you will have to stop the impact webbing attack. He will probably come after you, but a couple of punches should take care of him.

Hint: Defeating Rhino:
While fighting Rhino, stand by an electrified pillar. When he starts to charge, hide behind the pillar. He will get shocked and Spidey will make a smart comment. Alternately, you can have him charge the barrels, and jump when he is near. This is the best way to get the comic.

Hint Defeating Scorpion under the hard difficulty setting:
When fighting Scorpion, fight him as much as possible until JJJ runs into the other room. If you attack Scorpion and quickly run back into the other room, he will not go after Spidey. Use the "Web Ball" attack with Symbiote Spidey or Captain Universe, as they have unlimited webbing.

Hint: Waterfront Warehouse: Secret Armor:
There is a secret Spidey armor on level 6 stage 1 "Waterfront Warehouse". At the final drop, near the broken grate door that you can break, go on the side of the grate door and fall while holding Forward. You should land on a secret platform. Follow the path until you see the armor. The armor is useful at the next stage, "The Underwater Trench".

When playing the level after fighting Mysterio you will at one point reach a fan with a cage over top, so you cannot fall through. When you go to the next one in the level it will not have a cage over the top. Jump down through the fan and quickly press R2. If done correctly, you will stop between the two fans and find another entrance that contains "Trusty Spidey Armor". Note: Do not move around too much or the first fan will hurt you and Spidey will most likely fall all the way down because he is "stunned".

Hint: Level 1.1: What if mode Neversoft reference:
The building with the long trench down the middle of the roof and a thug has "Neversoft" written across it in neon letters.

Hint: Level 2.1: What If mode JJJ suicide:
Get to the Bugle (where Scorpion is after JJJ). They play Marco Polo. If you let JJJ die, he offers to throw himself out the window.

Hint: Level 5.3: Hidden room:
In level 5.3 (the level before Mysterio, downstairs in the Daily Bugle), you have to destroy two Symbiote generators and then find the imposter Spiderman-Mysterio. After finding the first generator and destroying it, find the second one. The wall behind the second generator is holographic. It does not appear so, but when you try to climb it, you will go right through. Two web cartridges and one flame cartridge are inside.

Hint: Police Chopper Chase: Shortcut:
Enable "What if" mode and start the "Police Chopper Chase" level. Near the beginning, you will see a blimp. Web sling on to the blimp to access the secret and skip about half the level.

Hint: Police Chase level: What If mode Spidey Armor:
On the second part to the Police Chase in What If mode, there is a crane to the extreme far right. Look at it to see a pumpkin and the word "BOMB" on the side. Swing to it to find an open hatch. Jump inside to find the secret lair of Green Goblin, where you can get a Spidey Armor.

Hint: What If mode:
What If mode adds small variances in the game, for example The Torch will be on the FF building. You will know that it is definitely unlocked, if you see the Watcher just after the second FMV sequence (featuring the helicopters). He will have new dialogue.

The following differences will be present when What If mode is played under the easy difficulty setting:
Level 1.1: None

Level 1.2: Speech by Watcher, Torch on FF building.

Level 1.3: Dancing Spidey. Goointo room which you opened by pressing button 1 and step on the platform.

Level 1.4: Back of wall says "Hans was Here".

Level 2.1: Fireballs/comets falling from sky at start, JJJ/Spidey/Scorpion playingaMarcooPolo

Vs. Scorpion: When Scorpion chases JJJ intoothe next room he says "Heeeeerrrrre's Johnny!".

Level 2.2: Spidey blimp two seconds into level. Now, you can do two things: Go through the level as usual, the copter guy says something else; or swing to the blimp. If youllook quickly enough, you will see the Silver Surfer pass by. To beat the blimp, fall off the side which you came on, and you will go straight to the wall.

Level 2.3: Heamakes alcomment about Wolvie and Jerry Swinger as he passes their signs. (Swinger has Cap on his sign).

Level 2.4: Man on copter sings that traditional war song.

Level 2.5: None

Level 2.6: First billboard aboutamonsters in NY sewers... Spideyamakes alsmart comment.

Vs. Rhinoo(level 3): None.

Level 4.1: Different and funnier dialogue as they fall through the building.

Levels 4.2, 4.3, 4.6, 4.7: None.

Level 4.4: Venom with alnew saying.

Level 4.5: There is alrubber ducky in the first pool you come by (upstairs).

Level 4.8: Water has been replaced by lava, another smart Spidey comment.

Level 4.9: Lizard will not tell you the path again -- he will repeat once.

Vs. Venom: MJ has some.... nice things toosay to you.

Level 5.1: The hostage in the cleaning duct has lost all hope.

Level 5.2: Spidey with aldifferent saying at start of level.

Level 5.3: When Spideyameets his imposter, and goes into FMV, instead of staring at each other, they go into the famous "Matrix bullet time scene".

vs. Mysterio: He has fish swimming around in his head.

Level 6.1: None.

Level 6.2: Man in the submarine talks throughoutamost of the thing, challenges you tooalrace, and gives you a code if you defeat him (watch the FMV). Different Spidey comments.

Level 6.3: In FMV, Cat is dancing, and realizes it.

Game: The lids of the fog are bananas.

vs. Doc Ock:It looks like alhippie palace. Flower designs and bright colors everywhere. Someone named Dr. Love is on the walls. Ock isamuch smaller -- and if you go to the edge of the walls, his tentacles cannot reach you.

vs. Carnage: Shark floating around, Carnage has alreal whining voice. Prince Namor, the Sub-Mariner, is seen on a rock outside the structure just watching. It is hard to find him, but once you see him, you never lose sight. He also appears in the character section.

vs. Monster Ock: None.
Comic book locations:
1. Found on top of the Fantastic Four building. Immediately after the choppers are shot down, swing left towards the building with a "4" on either side instead of going straight to the bank.

2. After opening all of the security doors, kill the two thugs and go into the office they exited from. Whenever you want, jump into the first cubicle and pick up the chair that is pushed into the desk. There is a comic under it.

3. In the Stop The Bomb level, open the door with the bomb in it. Defeat the thugs and go back to the door from which you originally came through at the start of the level. The comic is there.

4. Upon swinging to The Bugle, go to the very tall building with the two thugs talking on top. To the right of it is a comic book.

5. While fighting The Scorpion, destroy every piece of furniture in the first office. A lightning bolt will come down, revealing a comic book

6. Go through the first helicopter chase as normal. Before swinging to the boarded-up building, let the helicopter destroy the boxes on the building. The comic book is in one of them.

7. After completing the boarded-up building, go to the first crane you see. It will have distinctive Green Goblin graffiti on it. Climb atop it and enter through the open hatch on the top. There is a comic, some one-up items, and Green Goblin gear inside.

8. At the very start of the Scale The Girders level, instead of immediately climbing, run all the way to the left of the building. From there go straight down that side of the building. There is a comic located there.

9. When you get to the building where the helicopter shoots out all the glass on the roof (on the last Chopper Chase stage) jump inside. Kill the cops inside, then use targeting mode to find the plate of glass that can be destroyed (the targeter will turn blue) and fire a web. Then, walk into the corridor you have now discovered to find a comic inside.

10. Pick up, and destroy every flammable tank in the level where you fight Rhino. As in the Scorpion level, a lightning bolt will appear, revealing a comic book. Note: The flammable tanks are in the corners.

11. Chase Venom until you get to the building under construction (immediately before you rampage through the next building). Somewhere there, you will easily find a comic next to some Spidey-armor. It is in plain view.

12. Once you resume chasing Venom, you will find a comic book on the roof of the first building you swing to. You may lose Venom when trying to collect it.

13. The first time you fight Venom, there is an abandoned car nearby. Either pick it up and throw it, or destroy it with a web ball. Either way, there is a comic underneath it.

14. Go to the entrance to the second cavern, just far enough not to trip the trap but remain inside. Quickly scamper out and swing back to the first cavern. Walk through the tunnel and you will soon discover a comic.

15. In the sewer level where you need to use your targeting mode to swing to each pole, after getting to the second or third pole, target the secret room behind the waterfall. There is a comic located there.

16. After being thrown off the train by Venom, you will start a new stage. Defeat the first three Croc men and continue until you get to the next three Crocs. Kill them, then go left instead of right. Go all the way down the tunnel and past the oven-shaped object. Behind it is a comic and some other items.

17. After draining the water in the room with the pole going across it, jump down to the ground where there are three or four crocs and a switch you need to press to open a door to continue. Somewhere down there is a comic. It is very easy to find.

18. In the Hidden Switches level (the room with the pool in the middle that you have to drain) set all the switches, and before continuing go back to the third switch where a new comic should appear.

19. Find the Lizard in the level just before your final battle with Venom. There is a comic near his cage.

20. There is actually more than one ventilation shaft in the Bugle data libraries. Travel the ceilings to find the one with the comic in it It may be in the first room, where Venom jumps out the window in search of Carnage.

21. Immediately before you go to the presses, explore both of the last two elevator shafts. The one on the right is the way to the presses, but the one on the left has a comic in it. Be stealthy, as there is a symbiote waiting for you.

22. In the second presses room (in the Stop The Presses level) is a crate of paper you can pick up. There is a comic under it.

23. In the Bugle's basement, destroy the first generator and go through the fiery furnace to the second half of the level. Immediately discontinue swinging after coming through, or if you go all the way, just return without hitting the fog. In front of you will be cracks in the sides of the walls where deadly steam is pouring through. Switch into your targeting mode and target the cracks with the steam. When the targeter turns blue, fire and you can seal up the crack. Seal them all until you find the correct one and reveal a comic near you. Note: This trick does not work on any other cracks in the level.

24. While fighting Mysterio, somewhere on the first platform is a comic. You can only get it after he activates the electrified floors.

25. In the last section of warehouse 65, in the right side of the room, is a comic. It is inside an indentation of crates. Explore until you find it.

26. Before jumping into the very deep ventilation shaft which will take you to Doc Ock's obstacle course, switch to targeting mode and swirl around the room. At one end of the shaft you are in, your targeter will turn blue. Shoot a web, and go through the door you just opened. You will get to an area with two large fans blowing at each other. Spidey will say "This place blows!" and you can find a comic in there.

27. Go through the first two obstacle courses as normal. Before going to the third, go behind that furnace-like object on the right side of the corridor A one-up item and a switch is found here. Push the switch to unlock a secret door underneath the very first entrance door, that leads to a room with a comic in it. To get the comic, you must go all the way back to the beginning of the level. Going backwards on the first obstacle course will put the secret door in plain view. Be careful, as the door is dangerously close to the electrified floor.

28. In the Stop the Fog level, go underneath the center platform that leads to all the doors in the level. Travel down the pipe until you get to a small opening. There is a comic in there.

29. While fighting Doc Ock, there is a comic dangerously close to his shield. You can quickly snag it without getting hurt.

30. While fighting Carnage, go into the center of the sonic bubble when it shuts off. Exit as quickly as possible before it goes back on.

31 and 32. There are two comics in plain view in the alleyway you get chased through by Monster-Ock. They are in corners, so get them quickly.

Get all of the comics to unlock the Spiderman 2099 costume, which is twice as strong as any other Spiderman costume excluding Captain Universe.
Glitch: Level 1.4 (The Bomb): Guard walks through safe:
After destroying both cops in front of the television, jump to the roof and sneak past the guard that appears. Kill the robbers, pick up the bomb and throw it to the back of the safe. Before shutting the doors, aim and hit the guard that you went past with just a little web. As he runs at you, run to the back of the safe. Face the guard, and as soon as he approaches you, jump over him and shut the safe. He will stay in the safe until the scene almost cuts away. He will pass through the safe's door and start hurting you.

Glitch: Doc Ock Boss: Stuck in shield:
When you detract all the power from his shield, go inside. Zip line up and when the shield turns back on, just drop down and you will be stuck in there with him. Neither you or him can hurt each other. The only way to progress is to get out and finish as normal.



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