| Effect | Code |
| 999 of all ammunition types | allammo |
| External view | behindview 1 |
| Normal view | behindview 0 |
| Reset bad textures on walls or creatures | flush |
| Fly mode | fly |
| No clipping mode | ghost |
| God mode | god |
| Hide all monsters, weapons, and items | hideactors |
| Show all monsters, weapons, and items | showactors |
| Disable invisibility | invisible0 |
| Invisibility | invisible1 |
| Kill selected monsters | killall <monster name> |
| Kill all monsters | killpawns |
| Level or server select | open <map name or URL> |
| Disable timer | playersonly |
| Set game speed (1 is normal) | slomo <number> |
| Summon weapon, item, or monster | summon <item> |
| Suicide | suicide |
| Walk mode; resets no clipping and flight modes | walk |
| Activates currently selected item in inventory | activateitem |
| Add more bots | addbots <number> |
| Cycle through 10 screen brightness settings | brightness |
| Cancels in-progress "open" network connection command | cancel |
| Play the specified CD track | cdtrack <number> |
| Change current HUD mode | changehud |
| Tests game crash by appError | debug crash |
| Tests memory allocation until it fills | debug eatmem |
| Tests game crash by a general protection fault | debug gpf |
| Tests game crash by infinite recursion | debug recurse |
| Display contents of the memory cache GCache | dumpcache |
| Edits the properties of nearest actor belonging to that class during game play | editactor <class> |
| Window mode | endfullscreen |
| Execute the console commands in the filename (Windows/System default directory) | exec <filename> |
| Quit game | exit |
| Play dead | feigndeath |
| View current resolution setting | getcurrentres |
| View valid resolutions for current window state | getres |
| Move viewpoint to indicated x,y,z coordinates in the editor | jumpto <x y z> |
| Display what action indicated key is bound to | keybinding <key> |
| Load game from indicated position | loadgame <0-9> |
| Save the game to indicated position | savegame <0-9> |
| List memory usage | mem |
| View Windows overall memory statistics. | memstat |
| Do not switch to new weapon upon pick-up | neverswitchonpickup 1 |
| Switch to new weapon upon pick-up | neverswitchonpickup 0 |
| Moves to the next item in inventory. | nextitem |
| Moves to the previous item in inventory. | previtem |
| Cycle to next weapon | nextweapon |
| Cycle to previous weapon | prevweapon |
| Display list of all loaded classes | obj classes |
| Collect and purge objects that are no longer in use | obj garbage |
| Display object hashing statistics. | obj hash |
| List all objects belonging to the class | obj list <class> |
| List all objects | obj list |
| Show a list of objects which reference the indicated object | obj refs <class> <name> |
| Toggles single player pause | pause |
| Display the Advanced Controls menu | preferences |
| Loads game | quickload |
| Saves game | quicksave |
| Copies current game status to clipboard | report |
| Restarts the current level | restartlevel |
| Set the rendering mode | rmode <0-9> |
| Chat in Multi-player game | say <message> |
| Binds indicated key to value. | set input <key> <value> |
| Sets Field of View to indicated value; reset on weapons change or pick-up | setdesiredfov <value> |
| Name changes | setname |
| Sets resolution to indicated value | setres <value> |
| Save .BMP screenshot in Windows/System | shot |
| Shows actors during gameplay. | showactors |
| View Klingons Menu Display. | showmenu |
| Slower game speed | slomo <number> |
| Lists network sockets in multi-player mode | sockets |
| Level or server select | start <map name or URL> |
| View cache and number of items cached | stat cache |
| Current frame rate | stat fps |
| View Game stats | stat game |
| View overall stats | stat global |
| View Clip and Box info | stat occlusion |
| Creates a member indicated class | summon klingons <class> |
| Switch to new level with coop-style weapon carrying between levels | switchcooplevel <new level or URL> |
| Switch to a new level. | switchlevel <new level or URL> |
| Switch to Dak Tagh | switchweapon 1 |
| Switch to Bat leth | switchweapon 10 |
| Switch to Disruptor Pistol | switchweapon 2 |
| Switch to Disruptor Rifle | switchweapon 3 |
| Switch to Assault Disruptor | switchweapon 4 |
| Switch to Ding Pah | switchweapon 5 |
| Switch to Grenade Launcher | switchweapon 6 |
| Switch to Rocket Launcher | switchweapon 7 |
| Switch to Sith Har Blaster | switchweapon 8 |
| Switch to Disruptor Cannon | switchweapon 9 |
| Throw current weapon | throwweapon |
| Toggle any of a number of boolean values (bNoMosters, bCoopWeaponMode, bHumansOnly, etc.) | toggle b<command> |
| Toggle full and windowed screens | togglefullscreen |
| Sets your view to the number of classname in the level | viewclass <class> <number> |
| Moves view downwards | viewdown |
| Moves view upwards | viewup |