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Hogs Of War Codes -

Cheat mode:
Enter one of the following names to activate the corresponding cheat function.
Effect Name
Team Lard and level select:MARDY PIGS
Promote pigsNAUGHTY PIGS
View FMV sequencesPRYING PIGS
Bonus FMV sequenceWATTA PORK

Extra promotions:
Successfully complete the game one time, then start a new game to have 250 promotions available.

Hint: Getting promotion points:
You can get Promotion Points (PP) by doing the following.
Completing a level: 1 PP
Keeping all of your pigs alive in a level: 1 PP
Completing all the levels on a island: 5 PP
Completing special tasks on some levels: 1 to 5 PP
Hint: Easy kill:
This trick only works if you have Freeze Gas and Hide. First throw Freeze Gas on your opponent(s); then Hide for as many rounds as necessary for the opponent(s) to sneeze themselves to death. Even the strongest opponent (legend) can be defeated in this way. However, this may take up to (150-15)/10 i.e. 14 rounds; weaker opponents are finished off sooner. The advantage of this method is that even if you are outnumbered and/or very weak you can still kill really strong opponents while guaranteed that you get away unharmed.

Use a weapon that can knock Pigs far, such as the Cattle Prod. Knock them far out into the water and they will lose a lot of health trying to swim back to land, and they may even drown. This is also useful if the water is Poison -- even if they make it back to land they will be poisoned. Note: Commandos and Heroes will not lose health in the water.

Use the following trick to ensure a hit with a missile launcher. Get close (but not too close) to the enemy. Level the sight of you bazooka so it is straight. Aim at the enemy, then apply full power. This will definitely do 40 damage to him.

Hint: Destroying vehicles, pillboxes or artillery:
When you are attempting to destroy vehicles, pillboxes or artillery, an excellent way to do so is to have a pig with a flamethrower (Pyrotechnics have them, level 3 heavy weapons soldiers, or they can be used in multiplayer mode). Walk it up close to the intended target. Face the target, and let rip with the flamethrower, so all the flames hit the vehicle, pillbox or artillery. It should suffer about 102 to 108 points of damage.

Hint: Attack with jetpack:
If you have jetpacks that you do not need, walk up to an enemy and turn around so you are facing directly away from your target. Equip a jetpack, and aim directly upwards. Fire the jetpack, and then release it after about two seconds. The enemy will suffer a maximum of 20 points of damage from the blast caused by the jetpack hitting the earth, plus any additional damage caused according to where the pig lands. Your pig should land safely by parachute, but try and make him land on an enemy. If you can do so, you will inflict 1 point of damage. You can repeat this as many times as needed one turn, providing you have enough jetpacks and do not suffer damage yourself -- using a jetpack does not end a turn.

Hint: Get Commandos before the level 1:
Select a new game. Name your team WATTA PORK, then play the training mission. After the loading screen you will see two FMV sequences. The game will return to either the start-up screen or the men upgrade screen (depending on the version). Select multi-player and choose a death match. Select the Play Pen level, and choose all your men as paratroopers. Start the game and you will see the FMV sequences again. The men upgrade screen will appear, and all your men will be commandos.

Hint: Swimming:
Commandos and Heroes are the only ones that can swim without losing health. All other Pigs will lose health trying to swim.

Hint: Hiding place:
If you find a "?" box, this may be one of the Pigs hiding. This will not appear on the mini-map.

Hint: Destroy bridges:
To destroy a bridge, set TNT or Super TNT on it to blow it up. Note: This may not work on all bridges.

Hint: Close-range attack weapons:
Bayonet
Damage: 10
Owners: Grunt
Info: The weakest weapon in the game
Trotter
Damage: 15
Owners: "Heavy Weapons" career and "Engineer" career
Info: A punch
Knife
Damage: 15
Owners: "Espionage" career, "Medic" career, and Commando
Info: A normal attack weapon
Cattle Prod
Damage: 25
Owners: Commando
Info: Can knock pigs far
Sword
Damage: 25
Owners: Hero
Info: The best attack weapon
Hint: Normal shooting weapons:
Rifle
Damage: 20
Owners: Grunt, Scout (Level 1 Espionage), and "Medic" career
Info: The most basic shooting weapon
Pistol
Damage: 20
Owners: "Heavy Weapons" career
Info: Same as Rifle
Shotgun
Full Damage: 30
Owners: Sapper (Level 1 Engineer), and Engineer (Level 2 Engineer)
Info: Only useful at close-range and will not knock pigs far back at all
Sniper Rifle
Damage: 40
Owners: Sniper (Level 2 Espionage), Spy (Level 3 Espionage), Commando, and Hero
Info: Good for long-range and nice power
Flame-thrower
Damage: 30
Owners: Pyrotech (Level 3 Heavy Weapons)
Info: User will turn left to right to left white firing this
Super Shotgun
Full Damage: 30
Owners: Saboteur (Level 3 Engineer)
Info: Can knock pigs very far back and is only useful at close-range
Rifle Burst
Full Damage: 45
Owners: Surgeon (Level 3 Medic)
Info: User will shoot three rounds each one doing 15 damage
Machine Gun
Damage: 20
Owners: Commando
Info: User will fire rounds by turn left and moving to the right, also, if a pig gets hit by more then one round, that pig will just get knock back with no added damage
Heavy Machine Gun
Damage: 40
Owners: Hero
Info: User will fire rounds by turn left and moving to the right, also, if a pig gets hit by more then one round, that pig will just get knock back with no added damage
Hint: Heavy Weapons career:
A pig in this career has long-range weapons like the bazooka, and is good for long-range combat. This is a good career if you can aim long-range well and can help on levels where your normal weapons cannot hit your enemies. However This is not a good career if you cannot aim long-range weapons that well. Also, you cannot fight that well at close-range. The three ranks of the "Heavy Weapons" career are:
Gunner
Health: 75
Skills: Trotter, Pistol, and Bazooka.
Bombardier
Health: 90
Skills: Trotter, Pistol, Mortar (three uses), and Bazooka.
Pyrotech
Health 120
Skills: Trotter, Pistol, Flame-thrower (three uses), Mortar (five uses), Bazooka, and Airbusrt (one use).
Hint: Engineer career:
A pig in this career has close-range weapons like the Shotgun and explosives, good for close-range combat; also, you can see mines, good health. This is a good career if your not that good at aiming long-range weapons. Also this is the only career that you can see mines, making it good to negotiate minefields to get weapons and extra promotion points. However this is not a good career for long-range combat and you almost cannot do anything on "long-range shootout" levels with your starting weapons. The three ranks of the "Engineer" career are:
Sapper
Health: 80
Skills: Trotter, Shotgun, Mine (three uses), and TNT (one use).
Engineer
Health: 100
Skills: Trotter, Shotgun, Shrapnel Grenade (three uses), Mine (three uses), TNT (two uses), and Suicide (one use).
Saboteur
Health: 120
Skills: Trotter, Super Shotgun, Shrapnel Grenade (three uses), Mine (three uses), TNT (three uses), and Suicide (one use).
Hint: Espionage career:
A pig in this career will not appear on the enemy's mini-map, can hide, can steal a pig's skills, and will show up on the mini-map if its that team's turn with a pig in the career. This is a good career to use because you can use the skill "hide" to hide in a "?" box or in a tree. You can also make a pig somewhat harmless by stealing their skills with "Pick Pocket" and using the "Sniper Rifle". However, it is not the best career for combat, and only has one long-range weapon (Sniper Rifle). The three ranks of the "Espionage" career are:
Scout
Health: 75
Skills: Knife, Rifle, Poison Gas (one use), Pick Pocket (one use), and Hide
Sniper
Health: 90
Skills: Knife, Sniper Rifle, Poison Gas (one use), Suicide (one use), Pick Pocket (two uses), and Hide
Spy
Health: 120
Skills: Knife, Cattle Prod (three uses), Sniper Rifle, Poison Gas (one use), TNT (one use), Pick Pocket (three uses), and Hide
Hint: Medic career:
A pig in this career can heal other pigs. This is a good career to keep all of your pigs alive to get the "Survival Bonus" promotion point and to keep your good pigs alive. However, these types of pigs have low health, only basic attack weapons like a knife and rifle, and are not good for combat. The three ranks of the "Medic" career are:
Orderly
Health: 60
Skills: Knife, Rifle, Grenade (three uses), and Healing Hands (three uses)
Manic
Health: 80
Skills: Knife, Rifle, Medicine Dart (three uses), Grenade (three uses),
Medicine Ball (three uses), and Healing Hands (three uses).
Surgeon
Health: 120
Skills: Knife, Rifle, Rifle Burst (three uses), Medicine Dart (three uses), Tranquilizer (one use), Grenade (three uses), Medicine Ball (three uses), and Healing Hands (three uses).



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