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Europa Universalis 2 Codes -

Cheat mode:
Press [F12] during game play, enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the corresponding cheat function.
Effect Code
Toggle revoltsalba
Toggle John Calvin modecalvin
Explore all provinces; cannot be deactivated columbus
Toggle nativescortez
Increase infrastructure levelcromwell
Additional 10 Merchantsdagama
Trigger indicated eventevent <number>
God modedifrules
Increase naval technology leveldrake
Increase land technology levelgustavus
Additional 6 Missionaries loyola
Toggle Reformation modeluther
Additional 50,000 Ducats to treasurymontezuma
No pause during eventsney
Set stability to +3oranje
Toggle fog of warpappenheim
Additional 10 Colonistspocahontas
Increase trade levelpolo
Toggle control of all military unitsrichelieu
Change domestic policy freelyrobespierre
More cannon foddersrussianhordes
Additional 10,000 population to capital province swift
Toggle ability of CPU to declare war tilly
Toggle Treaty of Tordesillas modetordesillas
Toggle Council of Trent modetrent
Additional 10 Diplomatsvatican
Toggle province status reviewwallenstein

Event numbers:
Use one of the following entries with the event code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
Effect
Number
Reformation
100
Jean Calvin
101
Council of Trent
102
Edict of Tolerance
103
Treaty of Tordesillas
110
English Pirates
1000
One Province revolts unprovoked
1001
Religious turmoil; one revolt
1002
Conversion of heretics; changes religion in one province
1003
Gift to the state; +200 gold
1004
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months
1005
Excellent minister; ADM, DIP, MIL set to 9 for 12 months
1006
Scandal at Court
1007
Wave of Obscurantism; +3 revolt risk
1008
Exceptional year; -5 inflation, +100 gold
1009
Rush of colonists; +3 colonists
1010
Diplomatic move; +50 relation, +1 diplomat
1011
Great reputation; +10 relation with 7 countries
1012
Colonial Dynamism
1013
Colonial Dynamism; +1 conquistador, +3 colonists
1013
Unexpected invention; +1 manufacturing
1014
Rush of Merchants
1015
Plague; -5000 people in province
1016
Reformation of army; +250 land tech
1017
Reformation of navy; +250 naval tech
1018
Enthusiasm for army; +5000 troops
1019
Enthusiasm for navy ; +5 warships
1020
Agricultural Revolution
1021
Devastating fire; -1 manufactory
1022
Good government policies; +1 stability, +250 infrastructure and trade tech
1023
Poor government policies; -1 stability, -250 infrastructure and trade tech
1024
Unhappiness with Clergy
1025
Unhappiness among Artisans
1026
Unhappiness among Peasants
1027
Unhappiness among Merchants
1028
Valuable mineral
1029
Political Crisis
1030
Corruption
1031
Deflation
1032
Diplomatic Insult
1033
Fortification effort; +1 fort to province
1034
Creation of bank; -5 inflation, +200 gold
1035
Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech
1036
Creation of company of trade; +2 merchants, +500 trade tech
1037
Colonial uprising; 1 colony rebels
1038
Heretic Uprising
1039
Explorer; +1 explorer, +0 colonists
1040
Conquistador; +1 conquistador, +0 colonists
1041
Nobles (-2 stab)
1042
Trading Company Disaster
1043
Internal Trade
1044
Meteor Sighted
1045
Fire Ordinance
1046
Saint performs miracle; +1 stability, -3 revolt risk
1047
Medical
1048
Noble Feud
1049
Nobles ally with foreign power; -2 stability, casus belli (nation)
1050
Assassination of noble
1051
Cessation of Church Functions to Nobility
1052
Sale of Offices
1053
Monopoly company formed
1054
Nobles demand increased pensions
1055
Grant export licenses
1056
New land claimed
1057
Establish cantonments
1058
Nobles demand old rights
1059
Cities demand old rights
1060
Non-enforcemnts of Ordinances
1061
Bourgeoisie request privileges
1062
Italian Engineer available
1063
Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points
1064
Build a Great Palace
1065
Indulgence Peddler
1066
Uncooperative Philosopher
1067
Regional Heresy
1068
Boundary Dispute
1069
Merchants Harassed
1070
Regional population boom; +2 colonists / +2000 population
1071
Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province)
1072
Noble family requests aid
1073
Support for dissidents abroad
1074
Foreign trade competition rises; +1 mercantilism / -1 merc
1075
Exceptional Court Painter available
1076
Catholic influence in Africa
1077
Christian influence in South Africa
1078
Mali returns to paganism
1079
Moslem influence in Africa
1080
Moslem influence in Nubia
1081
Catholic influence in America; +1 stab / convert to catholic and 4 colonies
1082
Protestant influence in America
1083
Moslem influence in south-east Asia
1084
Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech.
1500
Newton Pulishes Optica; +250 to land amd naval tech.
1501
Hungarian vampire; -1 stability, -1 innovativeness
1503
Gerard Mercator de Kremer; +500 to naval tech
1506
All Life Is Holy; -2 stability
1508
The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries
3001
War of the Roses; +1 artist, serf, -1 central, land, -3 stab
3002
Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist
3003
End of the 100 Yrs War; +1 stab, +150 relations with France
3004
Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g
3005
Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g
3006
Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov
3007
The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab
3008




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