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Command And Conquer: Tiberian Sun Codes -

Hint: Unlimited Firestorm Wall:
This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge. First, fully charge your Firestorm Wall and turn it on. Before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. Your Firestorm Wall will remain on indefinitely unless you build or turn on your power plants.

Hint: Build anywhere:
Build a sand bag wall where you want a building, then build the building at the end. Once built, sell the sand bag wall and put a wall around the building to protect it.

Hint: Cheaper concrete walls:
When building a concrete wall, while playing as either the GDI or NOD side, build the first segment. After that first segment is set, build another. When deploying the subsequent segments, set the white square first next to the previously built segment, then drag it for four more square widths away. This will give you a five segment wall that you only paid for one. This saves credits and time in establishing a base.

Hint: Winning with an air assault:
The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as NOD, purchase some subterranean APCs and fill them with engineers. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. If the other team is NOD, you will first have to disable their power plants.

Hint: Easy way to destroy enemies:
Build a Tiberium Waste Facility and a Missle Silo. Then, when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. When it does, fire your Multi Missle at your opponent's Construction Yard, which should destroy it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed, but you will have another Chemical Missile ready. Also fire that missile at the Weapons Factory, which should finish its destruction. The enemy cannot build any more, or build vehicles. The Chemical Missile should make all surrounding troops Viceroids. The Viceroids will destroy most of the surviving buildings.

Hint: Quick skirmish win:
Take a group of bombers and destroy your enemy's Construction Yard and War Factory. Then, if you have ammunition remaining, hit their Tiberium Refinery.

Play as NOD and build your base as you normally would in the quickest time possible. You must also have at least one of the following: War Factory, Satellite Tower, Stealth Generator, Repair Servodroid and Construction Yard. Build three Artillery Batteries and surround your Construction Yard. Enemies can not enter your base. Next, find out where the enemy base is located. This can be achieved by looking where their attackers come from. Create one or two Armadillo APCs and fill them with engineers. Empty them around the construction yard and capture it. Sell it as soon as possible -- if you do not, they will capture it back. The enemy should now be without defense and offense. Note: If they have a War Factory and a Temple Of NOD or an Upgrade Center, they will be able to re-build their Construction Yard -- storm that building as soon as possible to ensure your victory. Information in this section was contributed by WarmasterX.

When the CPU is controlling the NOD in skirmishes, it will probably cloak its base with a Stealth Generator. When he does, take out a Power Plant that is not cloaked with a Ion Beam or Missile. That will normally uncloak its base. When this happens, quickly locate key structures (Construction Yard, Refinery, Stealth Generator, Tech Center, etc.). If you destroy the Tech Center (or other key structure) but he re-cloaks before you can destroy other buildings, do not worry. Its Tech Center (or other key structure) will be rebuilt in the exact same location. Information in this section was contributed by genjjw.

Hint: Defeating the NOD:
Build many Juggernauts and surround your base with them. Then, make a Ghoststalker to stand in front of your base. Every time a tank or man walks toward your base, the Juggernauts will weaken it and allow the Ghoststalker to finish it off.

Hint: Ion Cannon target:
When facing the GDI, train engineers and deploy them just out of your base. The GDI will almost always target them.

Hint: More money:
Make more Tiberian Refineries rather than buying more Harvesters. It may take longer, but it will give you more money.

Hint: Missile Target:
When playing as NOD against GDI, when you have a Cluster Missile ready, fire it at the Upgrade Center. It will take them time to rebuild it, plus the money. This is the most valuable building that can be destroyed with one firing.

Hint: Protection from NOD ballistic missiles:
For GDI commanders, the Firestorm wall can be used as protection against NOD ballistic missiles. The walls should be placed above the base and/or in the general direction of the enemy base. They can have spaces in between to save on power and money. The Firestorm building should be fully charged. Turn on the wall when you hear the "missile launch detected" warning. If you have nothing else to do, you can watch the missile dissipate in the Firestorm wall. Note: This was done with a base at the bottom of the map. It may work differently if your base is elsewhere. Also, do not send your aircraft through the Firestorm Wall while it is activated because they will be automatically be destroyed.

Hint: Protecting Refineries:
To protect Refineries, War Factories and Barracks, simply place a wall around the building, except for the entrance where units go in and out. Then build two Compont Towers on the entrance side and place two Vulcan Cannons to protect them against engineers and other infantry. A SAM site and an RPG launcher can be also put on the other sides to give further protection.

Hint: Kill a Cyborg Commando in with one hit:
Note: This trick requires the ability to build a GDI Firestorm Wall Generator and Firestorm Wall sections. Fortify your base and develop it until you have the option to build a Firestorm Wall and sections. Build Firestorm Walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of those sections, turn on the Firestorm Wall Generator to kill it easily.

Hint: Visceroid help:
Order an infantry unit into Tiberium until the soldiers die to create baby Visceroids. Note: The Visceroids are not friendly after becoming adults.

While playing a skirmish, shoot a Multi-Missile at an enemy base at an area where there are Infantry, Jump Jet Infantry, or Rocket Infantry units standing on Tiberium. When they die, the Visceroids will grow big and go after their base. The more units standing on the Tiberium, the better. Information in this section was contributed by Brad Yoder.

When playing as the NOD side, launch a chemical weapon into the enemy base that has a lot of surrounding population. The people will die and turn into adult Visceroids, which will then destroy the base. They are even a threat if the enemy has an Obelisk Of Light. Information in this section was contributed by William.

Hint: Control NOD ore processor and mining vehicle:
Note: Try this trick on the "destroy chemical tanks" GDI mission. Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building and the vehicle.

Hint: Easy building capture and profit:
When playing as NOD, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out and have them take it over. The commando will protect the building that you capture. Should he fail, sell the building for an easy profit.

Hint: Easy building destruction:
Take a Harvester and fill it with blue Tiberium. Put it in your enemy's base. Try placing it next to the Construction Yard, and watch it blow up.

Hint: Cheap Harvesters:
Instead of purchasing harvesters from the War Factory, build a Tiberian Refinery, wait until the Harvester is out of the Refinery then sell it. It costs 2000 credits for the Refinery but by selling it you get 1000 credits, a Harvester and five infantry units. Retail price for all these units is 2000 credits so you save 50%.

Hint: Hijacking vehicles:
Take a Mutant Hijacker into a city, find a car, truck or a bus, and select it. You now have control over the vehicle. They can be used as transports.

Hint: Regenerate cyborgs:
If you have wounded cyborgs or cyborg commandos, take them into a Tiberium vein and they will regenerate. If they have just a torso remaining they will regain full energy, but remain just a torso.

Hint: Airstrike bait:
Because the CPU always scans down from the north to find targets for airstrikes, use one of your men as bait. Place him in the far north of your base. Although minigunners are often used in this role, you can save money by purchasing a silo and then selling it. You will spend $150, and get $75 and a technician back, which is the perfect A-10 bait.

Hint: Destroying Stealth Generators:
As the GDI, build a Mobile MCV and a Carry-All -- and build the MCV within EMP Pulse Canon Range. Once you have built the MCV, build a Pulse Cannon and guard it with grenade launchers. When the EMP is ready, fire it at a NOD Base that has a Stealth Generator. This will not only temporarily disable tanks, it will also disable the Stealth Generator giving you targets for air strikes and your Ion Canon.

Hint: Attacking stealth units:
Select a person or object that fires. Hold [Ctrl] and click the ground or water where you believe a enemy is in stealth. You may also attack one of your own men for fun or you can have someone shoot the ground.

Glitch: GDI Service Depot:
Do not press S while a unit is moving in or out of the GDI Service Depot, because it will explode.

Glitch: Unrevealed Terrain message:
Sometimes when you scroll into the black shroud the "Unrevealed Terrain" message will continuously appear at the bottom of the screen. It can happen in any mission, but will usually will occur on slower computers

Glitch: Selling concrete walls:
When you sell concrete walls you will not get money back.



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