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Black And White Codes -

Custom villager names:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "names.txt" file in the game folder. You can change the names contained in the file as desired, for example use friends or family. However, the number of names in the file must match the number listed in the first line.

Get any creature:
Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter the "\lionhead studios ltd\black & white\data\ctr" folder. Find the file for creature that you have (for example, the cow has filename "bcow.cbn") and the creature you want to have (for example, the horse has filename "bhorse.cbn"). Change their filename to each other (for example, "bhorse.cbn" becomes "bcow.cbn" and vice versa) Note: You can also get the ogre, but his filename is "bgreek.cbn".

Hint: Dizzy evil conscience:
Start the tutorial and wait for your conscience to stop talking. Repeatedly move your mouse in circles and your evil conscience's head will eventually start spinning.

Hint: Beach balls, bowling balls and bowling pins:
Go to the God's Playground (press [F2] during game play) and exit out of the first tutorial by pressing [Esc]. Then zoom all the way out. Look for the small island off of the larger one. When you find it, zoom in on it. Rotate the camera so that you are looking at the small island and can see the large island in the distance. At the base of the small island you will see two beach balls, two bowling balls and some bowling pins with smiley faces on them.

Hint: Dice and a teddy bear:
In land one (the first island), go above the cache (the location where many children live), and zoom in until you are "in" the house. You should see two big dice, a small die, and a big Teddy Bear.

Hint: Dice:
On Gods' Playground, press [Esc], then move forward to the group of rocks next to a rock that resembles a pointing finger. Tap and break the large boulder to reveal a pair of dice.

Hint: Smiley face footprints:
Set your system date to April 1 and being the game. Your character will leave smiley face footprints in the ground.

Hint: Teasing advisors:
Wait without doing anything and the advisors will start making fun of each other.

Hint: Mad Hermit:
Start the Hermit Challenge on level one, then destroy his house. He will start running to one of your villages and burn the village store.

Hint: South Park reference:
Leave the game running without taking any actions. Eventually, you will hear the advisors in a spoof of South Park.

In the first land, kill all three sailors asking for wood and supplies. After killing one or two of them a caption will appear and one of them will say, "You killed Kenneth!"

Hint: Titanic reference:
Watch as the ark leaves to see a scene based on Titanic.

Hint: Control logo:
Move the mouse during Lionhead logo animation to scatter the particles. If you have a scroll wheel on your mouse, spin it to control the speed of the animation.

Hint: Fireworks:
Toss trees into the village storage in the Playground Of The Gods.

Hint: Phone dialogue:
On the first island, do the leash gesture, then motion up, right, down, right, up, right, down, right and up in straight lines with your hand. A red phone booth will appear on the north side of the island and allow you to hear a conversation between the game developers.

Hint: Unlimited Lightning Miracles:
Take the Lightning Miracle and go the the edge of your influence. You can win whole towns by jumping out long enough for a brief shot and back in before it is used up.

Hint: Unlimited Water Miracles:
Use the following trick to get unlimited Water Miracles on the first level. At the place where there is the first silver reward, scroll on land one. After completing it, knock over the rock again and it turns into a Water Miracle.

Hint: Unlimited Miracles:
Use a miracle such as Wood or Food and take it out of your boundary. You will lose influence, but if you are casting the Miracle while doing this it will start again so you can use it forever without it running out. This works for anything that is not a one shot Miracle.

Hint: Unlimited food and wood:
Activate a Food or Wood Miracle. Then hold the Hand over the door of the village store or workshop and quickly and repeatedly press the Right Mouse Button. If done correctly, a large amount of food or wood will be created for very little mana.

Hint: Get wood faster:
Start to create any type of building next to a large forest. While the building is being worked on, drag as many trees as you can over it to add to the wood pile for the construction site. When the building is completed, take the left over wood and deposit it in the village store.

Hint: Alter time:
Hold [Alt] and press 1 to slow down time or hold [Alt] and press 2 to speed up time.

Hint: Easy miracles:
You can teach your creature some miracles easily. Take either Food, Wood, Water, Lightning, Fireball, Teleport, or any other miracle you can use and use some/regrab it. Then put the rest back in the dish at the worship site. You will get the same amount of prayer power, so you can use it again.

Hint: Finding one-shot miracles:
You can sometimes find one-shot miracles under trees and rocks.

When you see a firefly-like light at night, follow it until morning. They will hide under a rock, in a tree or something other object. Pick it up and you will get a one-shot miracle.

Hint: Spells for creature:
When you teach your creature a skill such as Summon Food or Summon Wood, it will remember it, even in another game. Enter a skirmish file and play God. When you want your creature to learn a spell, send everyone to the worship site after adding a large number of food. Grab the spell. You will be able to make your creature learn the spell in less than three to four minutes. Water, Food, Wood, Forest, and Fireball spells can be learned this way. Note: Skills such as Fishing will not be learned and will need to be re-learned.

Hint: Easy belief:
Have your creature pick up an unopened treasure chest. When you eventually get the portal, throw it through. At the other side, it resembles a cube with a kid's picture on it, and when thrown into a crowd you will extra belief. If this did not seem to not work, it probably fell in the water.

You will need Forest miracle to perform this trick. If a village you do not control or your own village needs wood, cast a Forest miracle near a crowd. Then, right click the little "seed" and cast it again. Repeat this until you stop getting a lot of belief.

Hint: Convert important characters to loyal civilians:
When an important NPC character dies (including skeletons, Sable, Piper, Hermit, Hippy, etc.) and their body does not disappear, you can grab them and throw them in the vortex. They will become your loyal civilians in the next land.

Hint: Save drowning villages:
Put on the fluffy leash and make your creature go next to the men. He will then pick one of them up. If you move your creature onto land he will put down the current man.

Hint: The living dead:
When you here the "Deeeeaaaath" whisper, press S to find the dead person. Their name will be white. Find a "teleport site" (you will need to have two). Drop the skeleton in the portal, and on the other side on the portal, you should see that dead person crawling (or at least moving). If you pick it up and drop it, it will become a normal (non-moving) skeleton again. You will not have to care for it (it cannot die again). You can also have a live person of the opposite sex breed with it.

Hint: Start out evil:
Use the "Get any creature" trick, but first copy both creatures and send them to another folder for later use. Play the game as usual and become evil. Go back to the "ctr" folder and delete the hacked creature. Go to the folder where you placed the copied animals and put them back in the "ctr" folder. Start the game. Your game will begin again, but you will be evil.

Hint: Kill a villager:
Pick up a villager and throw them. If you throw them into gatesor down mountains, they will die easier. Keep on throwing them and they will eventually die. A ghost will appear from their bodies. Then the body will turn into a skeleton, and if you wait, the skeleton will disappear.

Hint: Make your creature sick:
To make your creature vomit, make him pick up his own excrement. When he is holding it, rub his stomach so he eats it. Zoom in and wait. If nothing happens, make him eat more. This will not damage your character.

Hint: Tiger food:
The Tiger basically likes all meaty animals including cows and sheep. If you try to feed it when it is not hungry, it will drop the cow or sheep.

Hint: Kill Sable:
Wait for Sable to give you the leashes. Then put on the spiky leash. Your creature might eat Sable, then vomit. Note: The Tiger will usually eat her.

Hint: Special attack:
You can use your creature's special attack in battle by moving the pointing hand in the direction of a star. This is very useful when defeating the Ogre in land one.

Hint: Belief:
Choose a village that you want to get some belief from. Make sure your and/or creature has Fireball, Water and/or Heal miracle. Then, use Fireball to get some belief. Next, with your and/or your creature, use Water and/or heal on the flaming villagers to get even more belief. To get more, you can rebuild the buildings that were destroyed.

Glitch: Floating tree:
In the first level after the sailors build the boat, but before you give them meat, put a tree on top of the boat and make sure it remains there.Then give them what they need. After they are gone, the tree will be floating.




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